•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
UPDATE: Fixed Right Eye Weights.
Toka Chin
2024-12-29 00:43:07 +0000 UTC