•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
Heru Odyssey
2025-01-29 03:27:26 +0000 UTCKyle
2025-01-28 16:54:32 +0000 UTCHeru Odyssey
2025-01-28 09:59:38 +0000 UTC