•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•UPDATE 27/09/23 - Fixed head rotation
Kyle
2023-10-04 01:38:12 +0000 UTCMichael A Laine
2023-09-29 16:08:14 +0000 UTCCooks
2023-09-27 12:13:40 +0000 UTC