•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed bone axis
•Switch between Omni & Nemesis Form via the outliner.
•Weapon in a separate folder
Josiah Liberatore
2024-05-18 16:44:39 +0000 UTCJosiah Liberatore
2024-05-18 14:33:46 +0000 UTC