•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Weapon in a separate folder
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•You can control and modify the colors at will via shader editor.
•Baked Diffuse in a separate folder
Kyle
2024-03-12 17:08:14 +0000 UTCGREYWOLFXN
2024-03-07 21:40:59 +0000 UTCLord MetalSunde
2024-03-06 09:30:14 +0000 UTC