•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
This model uses a procedural simulation in real time of a space for the body, it might lag a bit in low end computers, works better in perspective than ortographic view.
Lambo Xiao Long
2024-04-20 15:56:08 +0000 UTCLambo Xiao Long
2024-04-20 15:39:40 +0000 UTC