•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)
•Optional Colors [Click on the armor -> Item -> Properties]
•Optional Damage Textures [Click on the Mesh -> Item -> Properties]
•Switch between Clean & Broken Armor [Click on the armor -> Item -> Properties]
•Custom Cloth Physics for Cape and Skirt
•Weapons in a separate folder.