•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
Kyle
2025-03-02 17:44:48 +0000 UTCCyrille gohier
2025-03-02 17:42:49 +0000 UTCLuis
2024-12-12 07:32:42 +0000 UTCA.D.
2024-08-18 15:40:01 +0000 UTC