•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Optional Sword via Driver (Click armature -> item -> properties)
Kyle
2025-03-11 17:26:41 +0000 UTCKristine Lapple
2025-03-11 17:24:13 +0000 UTCKyle
2025-03-11 17:19:37 +0000 UTCKristine Lapple
2025-03-11 17:16:26 +0000 UTCKyle
2025-03-09 19:20:32 +0000 UTCRussell
2025-03-09 19:18:10 +0000 UTCKyle
2025-03-07 06:13:17 +0000 UTCRussell
2025-03-07 06:09:14 +0000 UTC