•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
Willo wisp
2025-03-19 00:30:31 +0000 UTCKyle
2025-03-18 22:42:17 +0000 UTCKyle
2025-03-18 22:42:05 +0000 UTCUser_dda12
2025-03-18 22:37:41 +0000 UTCWillo wisp
2025-03-18 09:48:53 +0000 UTC