•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Hair, Breast & Jacket Physics.
•Optional Collision Mesh (Click armature -> item -> properties)
Kristine Lapple
2025-03-31 12:27:38 +0000 UTC