•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Optional Helmet via Driver (Click armature -> item -> properties)
Kyle
2025-04-30 03:06:02 +0000 UTCAidan Milson
2025-04-30 02:53:55 +0000 UTC