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Yorna v0.3.5 public release


An early release due to my business trip tomorrow. Otherwise, I can’t guarantee a stable connection tomorrow. The full changelog is available here.

Version 0.3.5 is up and ready for download. You can get it here:


Windows – Google Disk | Mega mirror

MacOS X – Google Disk | Mega mirror

Linux family – Google Disk | Mega mirror 


Don't forget to copy your whole save folder inside the new release!

Yorna v0.3.5 public release Yorna v0.3.5 public release

Comments

Yorna receives monthly updates through several release waves. You can check them in the main post. Can’t say about the size - it’s subjective. Yes, nwjs version can be swapped, but the problem is - different versions bring new issues or reawaken the old, fixed ones. I think I found the cure for this but can say for sure only once the v0.4 will hit public release wave. As for tech support… Last time I asked for help during League of Corruption’s development, they answered me after a half a year of time. Kadokawa released v1.6.0 with a lot of bugs and glitches, so they decided to ask if it fixed the problem. 99% they didn’t even read the details I gave them. This time they outdid themselves. The glorious day when the official tech support recommends the customer to ask around the forum (!) because there are active users who may help with the problem (!!!) has come. The best advertisement to have.

Yeehaw Games

Thanks for the response, I'll be eyeing the game for a few months to see how how much content per update and how often they occur, may hop on the wagon. The game's fun. As for the nw.js issue, first thing to say is that I'm not too familiar with MV development, it's a lot different from the older versions. That being said, if the libraries are stored somewhere accessible rather then being boxed to make the engine seem more beginner friendly, it might be a fairly easy fix. If it's accessible, you should be able replace it with a current version (if you haven't tried already). Assuming that's doable, it -should- eliminate the issues for people who have up-to-date java. That being said, MV may require the old version, so (obviously) make sure you make backups. If it's boxed in a weird format or it requires the old version... good luck with tech support? Edit: really need to start reading from the top rather than from where I left off.

raska42

Thanks for taking your time and collecting this feedback! Okay, I’ll answer each of your points separately. 1) I already fixed this issue in v0.4. Now all alchemical workbenches have more potions to craft if Ada has the recipe book. 2) The original idea was to give more dress options earlier so players may choose interesting skills and/or stat combinations. Will change this in 0.5 either by modifying the dialogue or adding more steps to Diana’s shop - the dresses will appear gradually. 3) I will double check this for advanced stats like submission yet the game saves Ada’s lewd exp in intermediary SP values - one for each of lewd skills. After getting enough SP in the corresponding skill the lewd level up happens. Otherwise, it would be impossible to advance past level 2-3 for lewd skills. 4) This is one of the points I brought up in development plans for December -> January period. Yes, I tracked the problem to nwjs but I’m not sure if I can fix this by myself or contacting RPG Maker support. 5) It’s okay at this stage of the game. Unlocking “baron and piano’ scene will allow Ada to participate in heavier stuff like BDSM sessions in the basement. These scenes will arrive in the upcoming updates and Jack will inform Ada about such opportunities. 6) Giving the Deadroot to village alchemist completes the first stage of the quest line and the second part will arrive in 0.5. It’s one of the secondary activities to earn resources and money. I also thinking about throwing in an H scene for the full clear but we’ll see how will it go. 7) Hmm, pelts… Yes, they are unavailable for straight purchase and players need to hunt monsters for them. Alright, I’ll make treasure maps with pelts as a one-time alternative source. Plus, after finishing with the blackjack minigame, I’ll add a hunter to the lumberjack village. Ada will have an option to play for the pelts instead of money. I think this will add a decent alternative to the grinding.

Yeehaw Games

Thanks for the info, raska42. I solved some of these problems in v0.4 and will inspect other problems. Will give a detailed answer after getting back from the business trip.

Yeehaw Games

Bug List: Minor/Unimplemented: 2nd tier alchemy stuff doesn't work (book bought before upgrading Ada's room) Minor/Unimplemented: After the lab is repaired, was told that new outfits were available. Only the 5 previous outfits were available. Unknown if this is unimplemented content, a glitch causing outfits to appear early, or a glitch causing outfits not to appear Moderate/Major: Lust stat changes on defeat aren't saved unless slut level rises (surrender used, mostly tested in the pine forest trying to raise her submission level) Major: Game periodically crashes on map load (changing areas or return from combat). Error trapping result: modern versions of nw.js have issues with the outdated stuff being called on. Major/Unimplemented: Maid Manor, after several service jobs, received a request to see the Baron. Ignored the request and continued trying to raise the slut level. Received a second message about seeing the baron. Saw the baron once, saw one scene, no further progress was made in the manor. Unknown if this is the end of content there or if a flag was broken by not going immediately. Major/Unimplemented: Deathroot quest doesn't advance (deathroot turned in after the search for the orbs began) Balance: Pelts have a very low drop rate in comparison to their need. Given that the game randomly crashes when trying to farm, this is a problem (24 are needed for clothing, 4 for warrior style accessories. Did not test how many would be dropped in a run through without substantial grinding, but guessing it'd be in the 8-10 range).

raska42

Ada is dexterous enough to climb on ropes or... rope-looking plants.

Yeehaw Games

Ok

wish someone had made a walkthrough for this game, could help me find this fire crystal.

MK_Cadmus


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