SamSuka
Yeehaw
Yeehaw

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December -> January development plans


Time flies and soon 2019 will arrive. Well, it Yorna proved to be an interesting experiment. Not flawless yet much more successful than League of Corruption and I’m still not done with it. Let’s see what v0.5 will bring aside from the usual story, scene and puzzle package. 

First of all, yes, it’s 0.5, not 0.4.5. As I already mentioned in the previous dev update - I’m not planning to drag Yorna to v27.1.054 and spend several years on it. What does this change mean? Players will get more optional content like minigames and secondary quests while the main plotline will be slightly bigger than before. So, nothing overly dramatic.

Let’s push the minigames theme further - I think of resurrecting the ”almost blackjack” card game from League of Corruption and giving it a few tweaks. Like a comprehensive set of rules for a start. Different players had varied experience with the game based on several factors like their familiarity with the original blackjack, expectations, etc. This time I’ll prepare a tutorial for a smoother start.

You can use it to get money, crafting ingredients and other useful stuff. Besides, it’s a great alternative to grinding even if the game doesn‘t push it to the extreme.

The second big point will be tech support. Some players reported strange problems with Yorna freezing or crashing randomly. Everything points out to a system-engine pair which is rather troublesome because it‘s hard to diagnose and fix. Still, I’ll try to find a way and do something about it, no promises though. I’m not a pro coder and if the problem really is in the engine, it will be a tough nut to crack.

I’ll do my best to finish with map updates in v0.5. Roughly half of the current locations got their updates in 0.4 yet I still have some work to do. For example, pine forest and desert zones need expanding so players could see exits and other interactive elements even with Ada’s sprite on the screen. I think it’s possible to wrap this up in the upcoming update and switch to other stuff.

You can expect more cutscenes and interactions with monster girls inside your castle. I’m thinking about adding more rooms for newcomers. Something like a dorm where you can talk to the girls and see how they are doing. We’ll see how this idea will evolve other the time.

Looks like that’s it for new features coming in Yorna v0.5 aside from spontaneous idea sparks like treasure hunting in v0.4

Comments

It’s possible to do but the porting process will require a lot of time since I’ll need to prepare all the art and sound files. Another problem lies in the customized interface. Default GUI is ok on mobile devices yet mine will need adjustments on most of the interactive screens. That’s why I left Android version for the second goal along with other interesting yet time-consuming ideas.

Yeehaw Games

No, I don’t plan to do this. ”Common” monsters like plants, gnolls and minotaurs provide diversity to H encounters. Otherwise, Yorna would have about 85%-90% of lesbian scenes.

Yeehaw Games

Will there be an Android version?

Hot Bunny (Adult games 18+)

any thoughts about changing the generic plant monsters out for Tentamoss?

Thanks for your feedback. Yes, the ending will depend on Ada’s lewd level and skills, plus some choices during the game.

Yeehaw Games

I do like minigames and I do feel they round out a production so you can take a break from fighting from time to time so I think a card game would be good, plus it adds a side option to make money for none lewd playthroughs. Out of curiosity do you plan to make a fallen and a 'pure' ending for the game based on the characters Lewd level?


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