SamSuka
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Weekly report

Hello! Whew, the last week before Ouro’s release kept me pretty busy with polishing events and mechanics. I tried to make the intro section interesting both for people who like narrative and hates reading. We’ll see how well you’ll like the resulting mix pretty soon. 

The latest changes for animation greatly improve RAM usage by on-demand loading instead of uploading the whole animation array into the memory. Based on my testing, the total amount of used RAM is about twice as low on 6 scenes mark and grows even bigger with more scenes.

There’s a small catch though. This approach requires about 5 seconds to properly prepare the scene. It won’t be a problem anywhere except “Animation only” mode in the gallery where the scene starts playing right after the initiation. 

Most likely it will stay this way yet I think it’s a small price to pay for playing animated scenes on just about any hardware. 

That’s the last tech thing I wanted to do before the release.

Later, I can make a poll to see how important this is for you and, based on the results, may adapt the code for a toggle option. This way, players will be able to decide between fully loading animations into RAM or stick to the on-demand approach.

Among the last bits that got into the game are shooting sounds for all kinds of guns and modes. These include burst options for assault rifles and SMGs. Don’t know if players will deem it important but I think the sound plays a huge role in the gameplay experience.

As for the last tierplate gif, the artist working on it caught a cold and provided the art a few minutes ago. I’ll upload it as soon as it will be ready. Don’t worry, kitty lovers, jinko will soon be here along with her stealth suit :3

Well, that’s about it. The next stop is Ouro’s release - stay tuned for the news and the first version!

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RAM was never the same after... https://youtu.be/QIgl6jJZVnU

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