What do you think about it? Do you not notice a difference? Let's take a closer look.
A long time ago I wanted to improve the density and smoothness of my models but whenever I did, it generated other even more serious problems. Finally after many days of work and refinement I have been able to do it, without generating errors of any kind in the bones, physics, etc.


Not only has the smoothness and detail of the body shapes improved, but also because of this, it is possible to greatly improve the shading of the scene without generating unwanted effects.
I always had to sacrifice the quality of the lighting / shading due to the low density of the meshes. If the quality of the shadows increased, it destroyed the model, because the meshes that make up the model were noticed in a grotesque way.
Luckily, now I can improve both without problems.
Here is a clearer example.


In addition to the improvement in shading, the best smoothness of the meshes is clearly noticeable here.
(I personally always hated making low angle videos when the camera was too close because that "lego" effect on the butt looked horrible.)
LOW QUALITY SHADOW

HIGH QUALITY SHADOW


What do you think? Do you like it?
knot
2020-06-10 07:50:21 +0000 UTCRES
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