Plus a refine!
Ancestors Axe
Unit can counterattack regardless of foe's range.
Grants Atk/Spd/Res+3. HP+10
If unit’s Res > foe’s Res, grants Special cooldown charge +2 per attack and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
If Unit is on a Defensive terrain reduces damages from foes Attack by 60% of the unit's Def or Res (the highest one), if not,reduces damages from foes Attack by 30% of the unit's Def or Res(the highest one)(includes area-of-effect Specials).
Armor Swap II
Unit and target ally swap Def for two turns. Grants another action to unit. (Additional action granted once per turn only.)
A) Hero Push
If unit is not adjacent to an ally, grants Atk/Def/Spd/Res+6 during combat but after combat, if unit attacked, deals 6 damage to unit. If unit HP <=25% inflicts [Deep Wounds] on that foe after combat
B) Null Magic II
Inflict -15 Attack on Foes with Tomes and Dragons within 2 spaces during combat.
If the attack deals 0 damage to Unit, restores 5 hp per attack
Ryan McBear
2022-08-16 18:01:55 +0000 UTC