This is it, my pretties. The final session of Starfeeder: The Widening Expanse.
I've been sitting on this one for months now, but finally got around to writing it out in full. It ended up being a little too big for sharing on socials, so I'm giving it a home here with you.
If this is your first time hearing about Starfeeder, let me explain what it is:
Eight months ago I was invited by my friend DM Tina to rejoin our ttrpg friend group for an online campaign of Starfinder 1e. While I had never played this game before, I was able to pick up the digest sized rulebook at my local hobby shop for only $20, so it was a pretty painless investment.
Our assembled group of me, Beth, Liv, Sarah, and Tina as our Game Master, are pretty unique as far as tabletop groups go. We're all women in our late 20's and 30's, we more or less all share the same kinks, and we all like a lot of spicier content.
As such, these little campaigns we play in end up being very kinky.
Here are links to all the previous session recaps, originally shared on BSky:
Which at long last brings us to session eight.
Originally Tina had planned on running this campaign for much longer, but her work and living situation abroad started to change, and she no longer had the same day on the weekend free. So, rather than postpone the campaign, she decided to run an extra long finale session to wrap up our space bound voyage.
We begin with a montage of four random rolls. These rolls determine our adventures towards the end, which allow us to level up twice. We did this as a kind of montage of the adventures we would have had, if this campaign had gone on longer. That way, we also get the chance to get in some last minute weight gain.

Trix Arforkidz rolls a 63. "Hyperspace anomaly".
We get stuck in a drift space anomaly trying to speed things up and get to our destination faster. Floating energy motes attack us, causing us to inflate and our consciousnesses to slip outside of our bodies. It's all very trippy. After a couple more rolls, it's determined we manage to set things right and decelerate the Pretty Pig, returning to normal. No weight gained.
Cool to see that we would've had an inflation episode.
Oasis-3 rolls a 14. "The evil twin episode".
We stop for repairs at an automated depot run by non-sentient androids. Oasis-3 is hurt from an explosion, so she goes in for repair, only for a duplicate of her to be created in the process; Oasis-4. Oasis-4 is kind, easy to work with, and eventually the rest of the crew likes her better.
Unfortunately, this android twin is the evil one. Through a programming glitch, she tries to feed Oasis-3 to death, so we stop her. It turns out we all love Oasis-3 the best. Oasis-3 gains 123 lbs. Z’amantha gains 65 lbs.
Z’amanda rolls a 30. "Crewmember's backstory reemerges".
The ship gets caught in a Swarm hiveship, and we’re captured by the hive. All of us are rounded up and encased in resin, forcefed honey, while Z’amanda is left to negotiate our release. It all goes well, until our actions are put on bug trial, and the Swarm decides we’d make better breeding stock than individuals.
Z’amanda breaks us out and detonates the hiveship, dooming 20,000 of her species. Heavy stuff. Everyone but Z’amantha gains 100 lbs.
Momma rolls a 98. "Chill cozy episode".
It’s a chill character building episode. Momma cooks an amazing meal and does her best to be a feeder, but the rest of the crew puts her in her place, saying they love her too much as their fattest stress ball. Sex ensues. Momma gains 130 lbs.
We are now 8th level. It’s pretty cool.
Here are the final weights of all the characters going into the finale:
Trix is 670 lbs
Z'amanda is 610 lbs
Oasis-6 is 743 lbs
Momma is 830 lbs - WINNER

We finally arrive at our destination! 70 Orphiuchi, over 20 parsecs away from where we started! We fly towards our drop off point in the binary star system, the planet Amigos and their orbital docking station Casa Gorda.
This is the place that's supposed to receive the 20,000 tons of Nutra Fluff we're carrying.
Except…the station is gone! The planet has been ravaged!
Uh-oh.
We get a ping on our LiDAR, of an orbital station on the dark side of the planet. It starts moving, and we think it's a cruiser, but it's way too big. We have a very tense sci-fi space ship moment where we make instrument checks to determine what it is.
Tina really drew out the suspense here, using a digital map program to move LiDAR pings around the solar system map, allowing us to get closer and closer to this evasive object, all while we fret and speculate and worry.
What's it going to be? Is it a Death Star?
Almost...
It's a small moon sized creature of metal and stone! A living evil moon bent upon devouring the system! Once we get close to it, we receive an automated warning from Amigos: It's a Sinistar!
Yes, as in that sinistar!

Before we got here, this sinistar appeared in the 70 Orphiuchi system, and devoured the colony on the planet Amigos! We were too late!
As it approaches the Pretty Pig, Trix orders us to take evasive actions! We dodge and weave throughout a debris field, but it’s no use! The massive living moon chomps after us, screaming through space. It’s only through our combined efforts do we cut the engines and hide on a particularly large bit of space rock, allowing us to go undetected.
Powered down, we weigh our options.

Trix Arforkidz is very familiar with Sinistars, the giant space parasites that infect moons, becoming giant entities of destruction.
The Pact Worlds are protected from them by the warding beacons placed their in the time before the Gap. Her family, executive rulers of the Nu Nutra corporation, lost half of their armada fighting Sinistars elsewhere in the galaxy, well beyond the light of the Pact Worlds. They are her personal enemy, and an affront to everything spacing civilizations stand for.
Oasis-3 pulls up her personal transponder, picking up on dozens of distress broadcasts from the area: Planet Amigos is all but destroyed, but they were able to evacuate much of the colony there up to Casa Gorda Station, which is now a massive refugee lifeboat, surrounded by a flotilla of ships.
They’re hidden amongst the fifth planet’s rings, but it’s only a matter of time before the Sinistar finds them. They’re sending out a distress call for aid.
The extremely obese crew decides how to help.
At this point, we're nearly three hours into our session.
Most Starfeeder sessions run long, getting to almost four hours, with a short break around the two hour mark. But at this point, DM Tina tells us that we're barely halfway through the material she's planned for us.

So we as a crew start to weigh our options.
Nu Nutra company policy states that their cargo is top priority, and that they should jump to drift space and escape. We all mention this, with the caveat that we're all just space delivery drivers. We're not the military, and our vessel certainly isn't equipped to deal with a threat this big.
Leaving the system to its fate is really the obvious choice.
But our captain, Trix, refuses to do this, saying she can’t abandon these people to their fate.
Ultimately, all of us agree with her. The rest of the crew is on board to help.
The Pretty Pig is an exploratory vessel retrofitted to be a freighter. It’s armed, but doesn’t have the kind of death dealing weapons to kill a monster like this. Z’Amanda insists that they need a whole armada or fleet of battleships to even begin to hurt a Sinistar.
The Pact Worlds and their defense fleets are over 20 parsecs away. Even their fastest cruisers wouldn't get here in less than a week. There's no one around us but enemies we've desperately tried to stay ahead of all campaign.
That’s when Oasis-3 gets an idea.

It's time to call in the space goths.
She sends a subspace message out to specific transponder coordinates, calling up Gothlactica Doom, the enormously busty Gothmoor Warrior woman who has been hounding us this entire campaign.
She and Oasis-3's android type have been at war for decades now, with Oasis-3 being one of the last combat androids ever produced for that conflict. Gothlactica Doom has sworn a blood oath to destroy her.
Oasis-3 opens a channel to her mortal enemy...and tells her that she is in mortal peril.
If Gothlactica doesn’t come to her aid, she will never have the satisfaction of killing her mortal enemy.
This requires loads of Charisma checks from Oasis-3, with assistance from all of us...but they succeed!
Gothlactica Doom brings the entire Gothmoor Empire battlefleet to bear down on the Sinistar.
Suddenly it’s a gigantic space battle!

The Sinistar is getting pummelled, but it’s still alive. It tears through the fleet’s ships, devouring them one by one. Gothlactica tells Oasis-3 that if she wants the satisfaction of fighting her, she’d better do something quick to stop Sinistar.
We've got to do something to turn the tide of the battle.
Z’Amanda uses her deep knowledge of science and religion to come up with a last minute weapon using the resources we have available on the Pretty Pig.
She dubs it...the Fattening Bomb.
It uses all the principles we as a crew have learned thus far over the entire campaign. This makeshift bomb uses the entire cargo bay’s worth of Nutra Fluff, injecting it with replicated growth enzymes based on Momma’s addictive breast milk from session two, along with the psychic living flesh compounds of the Greebles from session four!
She believes that this will cause the Nutra Fluff to rapidly begin expanding, growing faster than Sinistar can digest it all. We’re going to fatten up a moon until it pops!

While Trix pilots the ship, we all gather up the tools and supplies needed to create this fattening bomb. There’s no telling if this plan will work or not, since the timer mechanism is finicky and delicate.
Z’Amanda says the only surefire way it will work is if someone manually activates the growth protein sequences once it’s inside of Sinistar.
There’s a moment where all three of us simultaneously debate sacrificing ourselves to do this.
All three of us want the chance to do so.
In the end, we decide the only way to make it fair is to roll for it.
Oasis-3 gets a 6.
Z’Amanda gets a 14.
Momma rolls an 18.
She's the one to remain with the bomb to ensure it goes off.

She squeezes herself into a compression suit, and hides amid the bomb. The detonator in her fat goblin hands. At over 800 lbs, she's practically a blob with little stubby hands and feet, using her Technomancer abilities to float herself around.
Trix and the Gothmoor fleet create an opening, just as Sinistar turns its attention to the fifth planet's rings.
It's spotted the flotilla and the lifeboat station! We're out of time!
Trix puts all of her piloting skills to the test. With a +12 bonus to the skill at this point, it's hard for her to fail, but with nearly a dozen rolls...if she had rolled 1-5 at any moment, we would've been sunk!
She manages to get out in front of it, and launch the fat bomb out into space…where it’s devoured by Sinistar!
Back on the bridge, the crew gathers to watch it go off, with all of them wondering where Momma is. She sends a sublight communication their way, saying she’s sorry for this. She loved her time with the crew, but needs to make this right without any chance for failure.
I did my best to give a heartfelt little speech. The whole time, this lil blobbed up goblin is crying, saying how happy she was to be a member of their crew. She wished she could've made the return trip with them, and tells them to collect her share of the job's payout and spend it on something nice together.
At that moment, I was ready to resign my Starfinder character to her fate. What a way to go.
But keep in mind, Trix Arforkidz was unaware of any of this until it happened. The rest of the crew didn't tell her of Momma's decision, and she didn't find out until she was hearing my speech.
Trix freaks out, and decides she isn’t about to let one of her crew sacrifice themselves!

She pulls rank and shoots the Pretty Pig after the bomb, entering Sinistar’s mouth right after it swallows the bomb!
She puts everyone's character at risk...just to try and save me.
Damn Beth, I didn't know you cared so much <3 <3 <3
Momma ignites the bio-charge, causing the Nutra Fluff to expand and self-replicate, growing bigger and bigger exponentially inside of the moon-sized monster. She’s about to be completely engulfed in it, when the Pretty Pig shoots by, its bay doors open!
This hyper obese goblin makes a waddling run for it, then leaps…

…landing in her crew’s arms! She’s alive!
Now there’s a mad dash to escape the body cavity inside the giant moon as it rapidly fills up with living pink goop! The ship starts to come apart, we lose engines, but with a drift core explosion to propel them forward, we explode out of Sinistar’s eye, right before it bursts apart!
The Sinistar inflates from within. It's mouth and eyes burst open, as pink goop floods out of every biomechanical orifice it has, before it ruptures in a spectacular fashion and explodes!
KWA-BOOOOOOM! Big space explosion!
We did it! We saved the orphiuchi 70 system and everyone on Casa Gorda station! We’re big damn heroes!
We cut to a Nu Nutra tribunal.
All of us are in handcuffs, standing before a board of corporate directors, with vid-screens showing thousands of shareholders across the galaxy.
Each of us is being fired for our actions. We destroyed company property without receiving payment for it first, which goes against company policy. Adjusted for inflation (heh), we are each liable for two hundred million credits worth of lost product, along with extensive damages to a company leased starship, as well as a billion credits worth of profit loss for the entire debacle.
Each of us now faces corporate imprisonment...or worse.

None of what we accomplished at the end of our voyage mattered to the company. Not the lives saved, not the threat neutralized, and not the goodwill of the whole galaxy earned.
All that matters is their lost profits. And so, our prospects were looking incredibly bleak.
We each try to defend ourselves, utterly failing one by one.
It's only when it's our captain, Trix Arforkidz's turn...that things start to change.
The human woman sighs...and announces that her actual name is Trixidonna Halcifite Nutra VIII! She claims her actual name and lineage, revealing herself as heir to the entirety of the Nu Nutra corporate dynasty!
Rather than keep running from her past, she instigates an immediate corporate takeover in order to save her friends.
Very suddenly, she becomes the acting CEO of the fifth biggest corporation in the known systems, worth quadrillions of credits.
And from her new position of corporate power...she lets us all off the hook!
We get an epilogue, with all of the Pretty Pig crew having gone their separate ways:
Trix is now the acting CEO of Nu Nutra, and is taking the company in a more philanthropic direction. Under her corporate rule, planets are no longer exploited for their resources, and greater protections are put in place for its employees.
The once free spirited human woman shoulders the mantle of responsibility with surprising grace. Very impressive.
Oasis-3 gets romantic with Gothlactica Doom, having settled their blood feud in the bedroom, rather than the battlefield, thus ending a centuries long conflict with peace, rather than continued war.
Oasis-3 works with the Gothmoor Empire to change their destructive ways, while also ensuring that combat androids like herself are never made again within the outer reaches of the Pact Worlds.
Z’Amanda returns to the Swarm to help uplift her people. Using the wisdom she gained while being apart of our crew, she becomes the spiritual leader of an entire hiveship, as it enters society in the Pact Worlds.
A whole new generation of shi'ren are welcomed into galactic society.
Gulp Glutino, known as Momma to her friends, ends up staying on Casa Gordo station, helping its people rebuild the colony on Planet Amigos. As big and fat as she is, she admits that cryosleep and long term space travel isn't for her any more.
From the repaired space station, Momma makes preparations, knowing that at least once every cycle, the four friends will reunite here at their voyage’s end to catch up.
It’s almost time again.

This campaign was a blast to play in. It was definitely among the steamier games I've ever gotten to be a part of, as well as the most complicated rules wise.
I think I like the setting of Starfinder a lot, but will admit to not being the biggest fan of its rules. The whole Pathfinder style of game is way too complicated for everything we ended up doing with it, and if we were to ever play this kind of game again, I think we'd maybe use the new second edition, or search for a sci-fi game that runs smoother.
Still, I had so much fun, and am incredibly thankful to have been a part of it.
And I hope you've liked reading through these recaps too.
-Miss Indulgence
Rebecca Chenier
2025-10-26 20:25:22 +0000 UTCSir Kata
2025-10-26 18:06:38 +0000 UTC