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Sonic, Dropsy, and Housekeeping

Hey team,

First up: It's Not Easy Being Blue is now public, so you can shout it to the heavens.

Second: I wrote up my thoughts on Dropsy. No spoilers, but suffice it to say the game is kind of wonderful.

Third: some housekeeping - we've been playing catch-up with videos all year. I missed January and February due to health issues. Story Beats came out in March and April and collectively took care of January and February's videos. The Artist is Absent came out in July and took care of March and April's. Now It's Not Easy Being Blue catches us up to May. It's now August and I still owe you June and July.

In short: six months since Story Beats and I'm still two videos behind. I've never not been two videos behind!

Going forward, we're going to talk about those two videos differently. I've been operating on the hope that I would be caught up "in a month or two" all year. My greatest hope was to get ourselves squared away before the end of the summer, because once school starts I'll be spread thinner. That's clearly not how things have turned out! So, instead, I'm going to consider those two videos a debt that I owe you, to be paid whenever paying it is feasible. Somewhere down the line I will release two videos in the same month, and then, sometime after that, I'll do it again.

That's just the way it's going to have to be. Knowing you folks, I'm thinking you'll probably be cool with it, but I'm going to stress that I take this seriously, and those videos will remain a priority.

I just have to go with whatever script is coming out well, and sometimes that's a goofy short like this Sonic video and sometimes it's a three-month behemoth like The Artist is Absent. Turns out that makes it hard to predict where the extras will come in.

But they're coming. Promise.

Cheers,

-I

Sonic, Dropsy, and Housekeeping

Comments

It's something special, isn't it?

Ian Danskin

Dropsy is another one the kiddo has been mesmerized by ever since we first watched the trailers. I finally bought it, and have been letting the nine-year-old girl drive. She sorts out the warm, wet hugs; I explain what mixtapes and payphones were.

Allan Anderson

There's one simple way to catch up on your video quota. Four words: "Ass Danced Off 2."

Spare Parts

I suppose I must call myself a "sonic fan" considering I've played most of the games and enjoyed playing most of them and I watched Sonic the Hedgehog the Movie on youtube once. I must agree with what you've said here even though you're not the first to say it. I kind of like how fragmented it is TBH. The idea of monolithic CORRECT CANON in storytelling is something I kind of hate and Sega was so loose with letting various people try to turn "blue hedgehog who goes fast and fight robots" into an actual story in the 90s they managed to almost immediately catapult Sonic from being a single character or story to an almost folklore state with all these different retellings and versions and interpretations. And then people use those versions and project them onto each other to create their own version of the story just for themselves. As a child certainly projected the Freedom Fighters storyline of the Sonic the Hedgehog cartoon into how I thought about the plot of the games (such as it was) as well as the idea that Super Sonic was very destructive and angry (though not quite evil) from Sonic the Comic. I'm sure many other people my age projected various random elements from those disparate plots into one idea of what Sonic was even before Sega started trying to start really reinventing things with the 3D games (which I didn't actually starting playing until 2013). I would speculate that the instant rendition of Sonic into a vague mythos rather than singular setting is also a big contributor for the popularity and variety (and infamy) of fan works and fan characters. Sonic is as serious or as goofy as you want it to be but with a single overarching style to it that lets you easily mould any character or plot into it once you obey a few ground rules for character design. I guess that turning characters into symbols and myths is the kind of thing cynical toy/game/cartoon marketing at kids is good at for reasons you touch in your video: They keep reinventing themselves to appeal to new kids. If you dive into the Transformers fandom you get arguments about which version of Optimus Prime is the best (and there have been so many <a href="http://tfwiki.net/wiki/Optimus_Prime)" rel="nofollow noopener" target="_blank">http://tfwiki.net/wiki/Optimus_Prime)</a> and of course you can't really talk about characters constantly getting reinvented while simultaneously trying to appeal to nostalgia without mentioning every superhero comic ever. Not sure why I just wrote all that. Thanks for another good video though.

Caoimhe


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