SamSuka
InnuendoStudios
InnuendoStudios

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Be Gentle

Hey team,

This is the roughest rough cut I've ever shown you. It's missing almost all of the graphics and titles, the script needs revisions, and there several chunks with no footage. But I haven't released anything since March and, when I got through this first pass, I wanted to show it to you. Not solely out of guilt (though that's definitely in the mix) but also because it feels good to share something again.

There's a long way to go so don't expect a finished edit til next month! I'll do an update post soon with some ideas for getting caught up. Thank you all for your patience.

Cheers,

-I

Be Gentle

Comments

"Shush! We are trying to have a conversation" 🤭

Quirk

this video (which has come out since you've posted this) is also about genre. good watch https://www.youtube.com/watch?v=vKvXDw0G1tQ

June Guts

Yaaaay you are back!

use them... for what?

Ian Danskin

I'm curious, why you didn't use schemas (as it is definded in psychology)? A good way of showing the continuum of a schema is already out there (I assume). Or if not you can always use the color schema of our society ala xkcd(https://blog.xkcd.com/2010/05/03/color-survey-results/) or even other societies (https://www.sapiens.org/language/color-perception/).

Another rewatch comment: I like that your illustration of "the move from plate to mouth" is ... I don't know what the technical term is for a sandwich that is two slices of bread with something in between and more on top that you eat with a knife and fork, but that sandwich. A sandwich which confounds most definitions but ... yeah, if you think about the experience of eating it - of that move from plate to mouth - seems like it'd come off as sandwich-y.

The Packbats

Im super excited to see the final cut of this! It actually got me thinking about a conversation i just had with a friend, talking about Critical Role and this “genre?” Of live action role playing podcasts, whatever these things are, because to a certain extent, the genre of these sorts of stories is unable to be determined, because the plot hasn't fully played out and perhaps hasn't been fully defined at all yet. Obviously if the world is D&D theres a high fantasy element, but that is hardly the defining characteristic. But, because the story is being written, so to speak, on the fly, the cues one could normally take from the genre are not present, or at the very least, harder to locate. Characters can die, and with them, the urgency to resolve their hanging plot threads does as well. Because the results of dramatic moments often comes down to chance, its like it loses cohesion with any sort of predefined genre. I dont know if any of that made sense but the latter portion of your video strongly reminded me of my discussion. Thanks for your work, it always makes me think about things in new ways!

thanx!

Ian Danskin

Yeah, there'll be titles for that.

Ian Danskin

Oh, ambiguity note: in the bit starting at 6:35 about dialogue trees, inventory, and fetch quests, I got very confused both last time and this one at your reference to "first", "second", and "third", because you'd just offered up a list of <em>five</em> items - the five reference adventure games - explicitly, while the three mechanics you mentioned parenthetically. So I was sitting here wondering why, for example, defining the genre by Secret of Monkey Island and Gabriel Knight: Sins of the Fathers would leave out Myst.

The Packbats

Great video! The comments on how genre are a lens to view fiction through remind me of Borges' short story / fictional essay, "Pierre Menard Author of the Quixote." In the essay, a modern author (Menard) manages to write identical words and paragraphs as Miguel de Cervantes did in Don Quixote. But simply by having a different author write the exact same words, those words mean something different, and "The contrast in style is also vivid. The archaic style of Menard—quite foreign, after all—suffers from a certain affectation. Not so that of his forerunner, who handles with ease the current Spanish of his time." You can read it here: http://raley.english.ucsb.edu/wp-content/Engl10/Pierre-Menard.pdf

That is apparently *not* how Euthyphro is pronounced! And, yeah, I'll be labeling all the games when I do titles.

Ian Danskin

heck

Ian Danskin

Say more right now!

Ian Danskin

Content is pretty great, but you gotta re-record the VO. It's EU-thy-phro, not eu-THY-phro... :P

KafkaLovesYou

i'm so ready. This is channeling a 'Tomatoes' energy, and I love it. can't wait!

This is a completely inconsequential nitpick, but is that how Euthyphro is pronounced? I always heard it with the emphasis on the first syllable, rather than the second. Anyway, as far as what actually matters, great video, looking forward to the final version. This might be unrealistic (it looks like there are at least a couple dozen), but it'd be great if the description included the games featured in the footage, there are a few I didn't recognize that looked really interesting.

Stephi Anne-with-an-E

Ah, another video that is shaping up to be amazing, man, I wish I had more money to give you Out of curiosity: did you ever got in contact with fandom and fanfic? It has a whole different way to categorizing genres, which.. fit surprisingly well here too. I.. uh I need to spend some time on this now

SulaMoon

This is really, really good. My one critique is that the transition from exploring the definition of genre as exploration of mechanics to the evaluating genre as our relationship to the mechanics is a bit choppy. Still, i absolutely adored it, especially the second half, the love you have for the video and the genre really shines through.

Peter Benzoni

This is really, really good. My one critique is that the transition from exploring the definition of genre as exploration of mechanics to the evaluating genre as our relationship to the mechanics is a bit choppy. Still, i absolutely adored it, especially the second half, the love you have for the video and the genre really shines through.

Peter Benzoni

Before even watching, I'm just gonna say - Don't sweat it! I'm sure practically all of us understand needing a break sometimes for personal reasons and will trust you in always eventually delivering absolutely top-notch content that we should all be thankful for in the first place. It's ok. Much love and take care ❤

SadeN.moe

I don't care how rough it is, I am ALWAYS ready for more Innuendo Studios content. Thank you for sharing! This series on adventure games is how I got into your channel in the first place. It gives me a warm and fuzzy feeling to see it continued once more. :)

Sam

Replying to the cut rather than the content: the bones feel solid. It works for me as a video essay, even in its incomplete state, and I expect its fleshing-out will preserve what works now.

The Packbats

First of all, Eternal Sunshine of the Spotless Mind is <em>exactly</em> what I would hope for out of a science fiction movie. It is a story about a world which is changed by technological and physical circumstances which we don't share, changed by something we can understand in ways we can understand, and the part where that world is the size of a dozen people or less doesn't make it less about that, or less rewardingly about that, for me specifically. Outside that caveat ... I'm gonna have to sit on this for a while. I feel like I follow where you led us, but I haven't explored what that means for how I think about genre, or how I understand what an adventure game is.

The Packbats

This is really insightful work!

Jamin Shih


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