Arthur's Personal Magic Spells (Heavy is the Crown)
Added 2025-10-07 03:46:15 +0000 UTCTier 1 Magic Circles:
Clean: A Spell that cleans any clothes, equipment, and potentially rooms.
Camouflage: The spell allows the user to change their skin color to blend in with their environment.
Light Orb: Summons a floating ball of light to illuminate dark areas.
Gust: Sends out a small burst of wind strong enough to blow away light debris.
Whisper: Sends a quiet magical message up to 10 meters away.
Minor Heal: Gradually heals small wounds, scrapes, and bruises.
Haste: A spell that could instantly increase an individual's movement speed by about 20%.
Magic Thread – Produces a magical string that can bind or tie small objects or foes.
Muffle Steps – Silences all movement of the user’s feet.
Float Object – Levitate a small object (under 5 lbs) a few feet off the ground.
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Magic Bullet – A spell that allows the user to shoot out a condensed ball made purely of magical energy. Though simple, it’s highly efficient, serving as the foundation for many derived spells.
Fireball – A condensed sphere of flame that bursts upon impact, producing intense heat and a scorching explosion. Excellent for area suppression and close-range offense.
Water Sphere – A dense orb of swirling water that carries immense kinetic force, capable of knocking an opponent back or extinguishing flames upon contact.
Stone Bullet – A rough, jagged projectile formed from compressed earth magic. Its weight and sharpness allow it to pierce through stone or armor with relative ease.
Gale Bullet – A rotating sphere of compressed wind that cuts through the air with razor-like precision. Its speed makes it nearly impossible to dodge at short range.
Lightning Orb – A volatile sphere of crackling electricity. Once fired, it arcs unpredictably between conductive surfaces, making it difficult to evade or contain.
Snow Ball – A condensed sphere of ice imbued with cryogenic magic. Upon impact, it can freeze the target solid, rendering them immobile or frostbitten.
Photon Shot – A luminous projectile composed of concentrated light magic. It burns through magical darkness and temporarily blinds anyone caught in its flash.
Dark Sphere – A condensed orb of shadow magic. Rather than inflicting strong damage, it absorbs light and magical energy around it, weakening enemy spells and obscuring the battlefield.
Firebolt: A focused flame projectile with piercing and explosive properties. Its velocity and ignition power exceed that of Fireball, making it ideal for precision strikes.
Thunderbolt: A high-velocity bolt of condensed lightning, capable of shocking multiple targets in its path. Its speed is near instantaneous, but control is limited.
Darkbolt: A compressed surge of shadow energy that disrupts magic and vitality, capable of making people sick. Leaves residual darkness along its path.
Flash Freeze: Instantly releases a freezing wave in a narrow direction, immobilizing whatever it touches.
Photon Blast: Concentrates radiant magic into a beam rather than a sphere. Capable of piercing most low-tier magical defenses. Its drawback lies in the strain it places on the caster’s vision and mana flow.
Wind Slash – A slicing gust of compressed wind unleashed from the caster’s hand, blade, or staff. It cuts through the air with incredible speed and precision, capable of leaving thin, invisible trails of damage across its path.
Flame Slash: By replacing the directional wind rune with one of combustion, the spell manifests as a blazing crescent of fire that scorches anything it passes. When striking solid objects, it leaves lingering flames that continue to burn for several seconds.
Frost Slash: An adaptation that lowers the air temperature drastically around the blade’s arc. The result is a crescent of frozen wind that leaves behind trails of frost and can immobilize limbs or freeze surfaces on impact.
Stone Cleave: Transforms the slicing wind current into a compressed wave of earth-shard fragments. It doesn’t cut as cleanly as wind, but the added density gives it heavy impact force, capable of shattering armor or stone walls.
Thunder Edge: An electrically charged slash of air, its path traced by arcing lightning. While its cutting range is shorter, the paralytic shock it delivers on impact makes it deadly in close combat.
Photon Cutter: A blade of pure light energy that slices with surgical precision. Upon release, it emits a brief flash, momentarily blinding those who witness its swing.
Dark Rend: A void-imbued arc that cuts not only through physical matter but also through magical energy fields. When it strikes, it briefly drains a small portion of magic and vitality from the target.
Ice Shard – A crystalline shard of ice launched at high velocity. Highly accurate and easily chain-cast for sustained ranged combat.
Stone Dart: A sharpened splinter of magically hardened rock. Though slower, its sheer weight and durability allow it to puncture even reinforced barriers.
Shadow Fang: A blackened shard that absorbs surrounding light and leaves a residue of dark energy. Those struck by it may feel their vitality briefly siphoned away.
Earth Spike – Summons jagged spikes of rock from the ground, useful for offense, defense, or battlefield control.
Flame Pillar: The ground ruptures to release a column of blazing fire. The flames linger afterward, creating short-lived hazards on the terrain.
Aqua Pillar: A pressurized burst of water erupts upward in the shape of a geyser. Excellent for disarming or launching enemies into the air.
Frost Fang: Summons crystalline ice spires from below, freezing anything within a small radius. The ground becomes slick and brittle after repeated use.
Abyss Spike: Dark, jagged spines erupt from the ground, each one leeching warmth and mana from the surrounding area. Upon impact, they momentarily suppress magical regeneration in targets struck.
Minor Barrier – Creates a small, semi-transparent shield to block light physical or magical attacks.
Shock Pulse: Sends a burst of static electricity in a short-range area.
Smoke Screen – Releases a puff of smoke to obscure vision.
Haste: A spell that could instantly increase an individual's movement speed by about 50%.
Lesser Heal: Hastens the bodies natural recovery process, the speed of healing increases.
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Tier 3 Magic Circles:
Mana Burst: A high-level reinforcement technique that floods the user’s weapon and body with vast amounts of raw magical energy before releasing it explosively. This creates a temporary “jet effect,” drastically amplifying physical speed, power, and durability while simultaneously enhancing magical attacks.
Flame Burst: The user’s body and weapon ignite in a cloak of roaring flames that burn hotter than magma. Each swing trails a blazing arc capable of incinerating steel and reducing stone to slag. When fully released, the expelled mana detonates outward like a volcanic eruption, engulfing the battlefield in a pillar of infernal fire.
Aqua Burst: The caster’s aura becomes fluid and volatile, mimicking the motion of the tides. Attacks ripple with hydraulic pressure, and movements become smooth yet devastatingly powerful. A full discharge releases a spiraling torrent strong enough to carve trenches through solid rock.
Gale Burst: Wind magic fuses with the caster’s aura, generating a perpetual cyclone that surrounds them. Every attack carries the velocity of a hurricane, and every step creates shockwaves capable of leveling structures.
Stone Burst: Transforms the caster’s body into a bastion of mana-infused stone, amplifying physical might to monstrous levels. Each strike carries the weight of a landslide, and upon full release, the shockwave can level entire sections of terrain.
Thunder Burst: Channels compressed lightning through the user’s mana veins, turning their entire body into a living thunderbolt. Each step shatters the ground, each strike releases blinding flashes of light and explosive shockwaves. The weapon crackles with pure voltage, and the user moves faster than the eye can track, attacking like a storm incarnate.
Frost Burst: Converts raw mana into a freezing aura that envelops the user in shimmering frost. Each motion releases shards of razor-sharp ice that trail behind attacks. Upon release, the energy wave freezes the terrain solid, locking everything in a wide radius in a glacier-like prison.
Radiant Burst: The user’s weapon gleams like a sunblade, each strike releasing beams of concentrated light energy. When fully unleashed, the burst becomes a radiant explosion that blinds and vaporizes everything within range.
Shadow Burst: An unstable and forbidden form of Mana Burst. The caster’s mana transforms into a swirling vortex of void energy that devours light and sound. The weapon becomes shrouded in darkness, every attack draining mana and vitality from targets. When released, a black explosion expands outward, disintegrating everything caught within it into pure nothingness.
Reinforcement: strengthens not only the physical material and body, but also amplifies the core and functionality.
(A/N: If you have any idea for cool magic spells and ways he could use his magic please let me know.)
Comments
Ecto shield/Ghost shield: a shield that turn incoming physical projectiles like bullet, stone, ice, etc. into a ghost state, rendering them completely harmless to anything in physical realm. An application of how Arthur turn normal food into ghost food. This spell will not only protects the caster, but also prevents any damage to the surrounding and other people as well. It can’t protect against energy based attacks like fire, lightning, or other non-physical spells like reducto, levioso, curses, etc. I will let you figuring out what would happen if a person go through this shield, will nothing happen or they turn into ghost forever, essentially killing them? 😜 Another similar spell is a ghost door: turn a portion solid wall into ghost state for a minute or so, allowing people to pass through.
Vrati
2025-10-07 09:19:43 +0000 UTC