Hi everyone! Big strides this week~ ๐
Weโve locked in the final touches for the next update, and itโs closer than ever. Not to mention, further progress on features slated for the one after!
Hereโs what made it into the pipeline:
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Created a fresh UI draft for an upcoming mini-game, focused on making track selection intuitive and seamless ๐๐ผ
Added new graphical elements: A mysterious characterโs nude walking sprite and concept art for the Grapple Gun Trap.
Designed new store page visuals, including exclusive assets for VoidBoundโs Itch.io demo page.
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Laying the groundwork for upcoming narrative arcs tied to a future planet ๐ช
Expanding Orc Dungeon content, aiming to push progress close to the 90% milestone.
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Completed the implementation of the Arcade Ticket Shop. Players who earn "Tickets" in the mini-games will be able to trade them in for a variety of unique items in that shop ๐ซ
Developing a brand-new GUI for the DDR plugin. Progress was slightly behind schedule due to fine-tuning numerous small animations for a polished experience, but has now caught up!
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And thatโs all for this week~
With all the planned pieces finally in place, weโre entering the home stretch- gearing up for the release within the next few hours, barring any unexpected hiccups (fingers crossed!) ๐ค
See you on the other side with the update! o/
Kind Regards,
Cursed-Atelier Team
Find Us @ https://store.steampowered.com/app/2500710/VoidBound/