SamSuka
Leech
Leech

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Some things is fixed - 01

* Ground check problem is solved

* Close combat feels is solved

* Added clue sign

* Added attack cooldown on boss spawn creatures

* Added locked doors.

Comments

Hello Thank you for testing the project. I didn't know there were so many bugs :) I will fix the errors. Best regards

Hello, from what I see not bad start of a new developer. I wish I was at least as good as you are, to make my own dreams come true... Now some bugs I encountered in build from 01/24 - occasionally on level up MC cannot be hit by projectiles, this may turn into not being able to be hit by 99% of enemies - certain areas you can travel up between rooms are hard to do so, MC spawns in pit and fall back dawn a room - good portion of grab scenes are censored even with that option off, both in game and gallery - grab 13 (celling tentacle) and grab 14 (worm thing) soft lock the game, exiting to menu is needed. When it happens escape bar is visible but not reacting to input and animation plays only first sequence - grabs from ground tentacles (scenes 29-31) play scene 21 instead - achievement scenes reset on entering new game Suggestions for now I will mostly omit except making the elevator platform to move faster and making intro scene be skippable after first run. Keep up the good work. Good wind

Oko Draka


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