Hey Simmers! β¨
It has been a hot minute since I've updated Map Replacements. I've been making some thoughts about what's about to come with these maps, and I want to share them with all of you!
I am planning on putting these mods on Curseforge. But before I'd do that, I want to update and streamline them first.

Currently, each map has two versions, the Original and Low Saturation. Now, my plan is to only have one version of the default map, and that version would be true to how the world looks in-game. That would make way for all the incoming Map Variations.
In a future update, for example, San Myshuno Map Replacement would have one (default) Day Map and one Night Map. No more original/low saturation choices.

I am currently working on San Myshuno Map Replacement, this time I started from the beginning. I wanted to improve the scale of deco buildings and make the perspective more tolerable (to my eyes, at least!) One of the lots at the Uptown area will be rotated so it can accurately represent what it looks like in-game.
I have learned a lot of techniques from making that Copperdale Map Replacement, and I plan to use that here as I update and improve the visuals.

So far, the only Map Variations I plan on making are San Myshuno: Day and Forgotten Hollow: Day. I'm open to any suggestions on what other variations I should make! Also, maps that I plan on improving visually are Del Sol Valley and Moonwood Mill.
Once again, thank you guys so much for all your support! Until next time. Byeeeeeee! π
Jonathan Taboada
2022-12-02 01:35:23 +0000 UTCManofaction928
2022-12-01 21:54:27 +0000 UTCJonathan Taboada
2022-11-23 17:29:30 +0000 UTCTrue AI
2022-11-23 17:11:57 +0000 UTC