SamSuka
ano_delta
ano_delta

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(R-6) Model retopology

I've spent the last few days making a retopology for this model. It took more time than I thought because I created it twice. The first one is a total failure, but it gave me a general overview of how it should look and be created. And here is the second try, still not perfect but looks good, especially for the first character model.

The total polygon count is 5-6k (I'm adding details, so the amount can raise up to 8k). That is a really small amount of polygons nowadays, and because of that model should be used alongside with "Subdivision Surface" modifier.

The model doesn't have genitals, claws (the ones you see here are temporary models), inner part of the mouth. They'll be added later. For now, I'm searching for a good genitals model. Yeah, there are a few on SmutBase, but they lack some things that you can see in models in high-quality animations. I would like to copy them from another model, but I feel like it's some sort of stealing others' work.

Steps left: add details to low-poly model, rigging, texture painting, add fur. Sounds quite easy, but takes a lot of time. Thx to @Sladdoska for the retopology tips.

(R-6) Model retopology

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