SamSuka
ano_delta
ano_delta

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(CA7-22) Tentacle insert fragment polished (almost)

The first half of this WIP is about animation itself, the second one is about why it took so long and what I`ll do next.

(Fragment is split into 3 Gifs. 2nd and 3rd contains 2 seconds of previous gifs)

This is the polished fragment of this animation, next fragment I`ll work on is how the main tentacle leaves her mouth and the "deal" between tentacles and Hoodwink. Working on this blockout and polishing it I discovered many things and subtleties of this technique. One really big one is to not fear deleting keyframes on the polish stage. Not deleting them results in shaky movements which in some cases can help (in this fragment shacky tentacles feel more "natural") but in other cases can make things look... bad. Most of the animation in this fragment was done using 2-frame animation, one keyframe every 2 frames. This is the standard for 2D animations and as we can see, it can work in 3D animations. Removing unnecessary keyframes smooths animation by a lot and gives more control over how the animation will flow.

Hope I managed to make playing tentacles with her hole look good and smooth. I didn't make something like this before. Mainly because her hole was always open or closed.

Also, if it catches your eye, the dicktacle is not animated. I forgot to animate it. I will animate it later and probably not include it in the next WIP.

So now about why it took so long to make and publish. In short - my laziness. Long - I fell into the "There is not much left to do! I can play some games and finish it quickly" trap. So 80% of the polish was made on the first day after the previous WIP. The rest 20% was made in the next 3 days. Basically, I've spent 3 days playing games and doing a little to no amount of work. Yesterday I was not able to work on the PC because of the stuff going on in my room. Also, this post should be posted yesterday afternoon but Patreon was lagging and I was not able to post it.

So what next, I'm changing how frequently I post WIP to 3-4 days or a week if I'm working on something big (like full blockout). This is because I don't want to flood my Patreon with small WIP`s like I've done before (especially on early animations). This will increase the overall quality of them. More text about how I work on them, more big and polished GIFs/Images of progress. (Like now)

And one more thing, I plan to pause billing for one month (free month of subscription for you all). This is because of how often I screw up with work. I feel bad for not giving you what you pay for. After 28-31 Jule I will pause the billing for one month if I don't change my mind. And this doesn't mean that I'll stop working on animation.

(CA7-22) Tentacle insert fragment polished (almost) (CA7-22) Tentacle insert fragment polished (almost) (CA7-22) Tentacle insert fragment polished (almost)

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