I've changed how I write text for WIP, now instead of trying to remember what I've done and what problems I've encountered, I create a blank post on Patreon and fill it in time from to time.
Now, remember when I said that fearing deleting extra keyframes is terrible? Well, DOING BLOCKOUT OF HIGLY DYNAMIC SCENE WITH SMALL AMOUNT OF KEYFRAMES IS EVEN WORSE. I can't tell you how it was hard to polish it.
I fixed her clipping arm after rendering.
Link to the animation: https://www.dropbox.com/scl/fi/3cuce9hofq57fo0hgoolf/IntroPolished.mp4?rlkey=tyfghgqxdu8zetk6rv64lw2jp&dl=0
Also the animation got the backstory:
In one of the bandit camps, one big criminal needs to deliver important information with a few rare items to another camp located on the other side of the forest as soon as possible. As this forest is really big and dangerous, he had no choice but to hire someone who knows this forest from bit to bit. And only real option here was hiring who lives in this forest, which is mostly squirrels.
From not really a big choice of people, he picked Hoodwink as she has the best reputation of all candidates, she consistently does tasks and really, really rarely fails them. And best of all, she does not care about how much money she will get. Mainly because she steals money and stuff from other bandits. He is sure that she will do the task.
Some time passes. Hoodwink is almost done with most of the path, and what is left is a quite small chunk of forest. At one of her stops, in the tavern, she meets a weird-looking dark figure. The big tail behind it tells that it is another squirrel, which is really rare to see as most of them are located in more calm zones.
Hoodwink looks at the map in her hands and thinks about how she can pass this part of the forest. She has 2 options, a long path but safer, or a short path that passes through the zone with "special trees". She already passed it multiple times and knows perfectly what is wrong with these trees and how to avoid them. This figure notices how she paves the way on the map through a special area.
"Do you know what you will encounter here?" it says pointing to a special zone on the map. "Yeah, some weirdly mutated trees, some kind of wizard failed experiment. Dangerous but if you move fast, they won't catch you," Hoodwink responds closing the map in her hands. "I also saw... bodies of unfortunate folks... around these trees, they look awful. Even my victims don't look as bad as these," she added.
"These 'special' trees are not dangerous as you think," the figure responded grinning. "Sometimes I visit these trees... just for fun," it says looking directly at Hoodwink's eyes. Then turns to a window. "Just a tip, don't try to resist them or you will end like these... unfortunate folks. They smarter than you think".
"HA ha, how funny. 'Smart' trees that kill everything in close range. And you say to not resist them!? They will just kill you with less effort this way" Hoodwink responds and place items back in her backpack. She was ready to take a last leap to a finish point.