And here is a replacement for the old mouth. Looks a lot better, and allows for juicy "oral invitation" shots.
It's sculpted and retopologized. In the first image, you can see a sculpt, on the second and third - retopo version. Material is temporary, I'll make textures later. Teeth are taken from the original model as I don't think I can do a better-looking teeth. Tongue, on the other hand, is replaced with a thicker and longer one.
Made slight improvements to other parts of her model, like reworking her eyes mesh and shaders, replacing anus from the previous post with a better-looking one, and making fingers less sausage-like.
The mesh part is done, now it's time to make a rig.
As always, I can't just use something simple to create a rig for this model. This time is no different. Despite success in using Auto-Rig Pro for the previous iteration, I had issues with customizing it for my needs. Which isn't really critical for basic rig, but if I want a solid-working model like Sladdoska's or Furromantic models, I need to be able to customize it any way I want without risking breaking it when I change something. Rigify and CloudRig are great for this, but sadly, they rely on BendyBones, which makes it hard to export anywhere. So now I need a rig that is customizable, exportable, and has good UI with all the functions I use when animating. And sigh... There are no ready-to-use solutions for my needs. Which leaves me with only one option - Custom Rig.
It's the hardest of all options as it requires doing all the work manually instead of just clicking one button. As scary as it sounds, it offers full control over how my model will behave. Gladly, it's not my first model with a custom rig, so I have some experience in this field. Can't say how long it will take to make a first working rig, but I guess it will be done somewhere in September.
A bit of info.
CA12 is 2/3 done, and I plan to finish it in a week. This means the next week will be without any posts (most likely).
ano_delta
2025-08-20 14:22:08 +0000 UTCNikkoRA200
2025-08-20 05:37:11 +0000 UTCano_delta
2025-08-10 19:26:18 +0000 UTCKitsune Aov
2025-08-10 18:57:44 +0000 UTCano_delta
2025-08-03 03:46:30 +0000 UTC