Notes For Session 10
Added 2019-04-04 00:11:19 +0000 UTCLink to the PDF of the session notes can be found at the bottom of this post.
I did not originally imagine the players would arrive in Capital with their own trans-dimensional squid ship, but now that they have, I thought it would be cool to offer them jobs you can ONLY TAKE if you can traverse the timescape. Really make it feel like the world was responding to their unique experience.
Originally this was going to be a real adventure that would take many weeks, but then I realized spending a whole adventure away from Capital after they just spent six weeks getting here was kinda nonsense.
Furthermore, I didn't want to saddle the team with a guest player for WEEKS.
So let's make sure it's a "short" adventure. Five Encounters, and that's it.
I don't imagine the players are going to get through five encounters in one night, since they still have to talk to Reginald the Revenant and gear up and then go get Leech.
So for tonight I just need a basic outline for the adventure, some idea what the "five encounters" are just in general terms, and then actually plan out the first two or three.
That's this! Next week, more detail, and maybe something puzzle-like so it's not all just fighting.
Comments
Oh yeah. I mean, OD and Schmuck wouldn't, but Anna, Tom, Lars and Phil 100% know what the Great Endeavor is.
MCDM Productions
2019-04-04 19:36:09 +0000 UTCThis is awesome. Is the Great Endeavor something the players would know? I don't and want to know if I should be enlightened or if I can experience it with the players
caskej
2019-04-04 03:20:27 +0000 UTCIt's really fucking cool to see the Codex invoked after reading about them in S&F
Blake
2019-04-04 00:23:05 +0000 UTC