SamSuka
Vitriolic Crux
Vitriolic Crux

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Mechanical Update (v0.12a), and a teaser for the next one

Ho-lee crap.  This was a big one.  This update includes the completely overhauled H-scene system, featuring dynamic pleasure and anticipation gains for each action and procedurally generated dialogue as well as a new GUI for the massage scenes.  It also includes major improvements to the NPC scheduling and pathfinding systems.

There were a few of you that mentioned how the dialogue during the massage scenes felt boring and stale?  This should take care of that.

Note that this is NOT the update that we said was coming at the end of December, but here's a little teaser for the next big scene...

This is the first look at Starfire's design for the game!  Doesn't she look good!?  Oh my God, Danko's even got me excited!  However, um, she won't actually be in the next update.  Whoops.  The December release is going to focus on creating Raven's content for this scene, and then we will begin working on Starfire in January/February.

Now that that's out of the way, let's get back to today's release.  This is a very code-intensive update, so there's a lot of potential for bugs.  Please submit any tracelogs to the bug-reporting channel on the Discord, and submit any thoughts or concerns to either the general-feedback or quality-reporting channels.

Thanks for your help, guys!


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