SamSuka
VAnimate
VAnimate

patreon


VanimateApp 05.2021 RELEASE!

Download link: HERE 

DX11 Version HERE 

What's new:

The first of many upcoming toys the "tongue" is a perfect way to start!

Weighted physics

It also has physics and, it will react accordingly while you move it around and interact with the characters, you can feel the weight.

Toy-Action

(T)-button will make the tongue lick and future toys will have unique actions

Auto-Rotate

 (Auto-Rotate) will rotate the tongue depending on the surface angle, by default the tongue will always face forward.

Controls

On activation, you will be able to control it with the mouse

When you move it up the screen it will begin to lick

(Scroll Wheel) will gradually increase or decrease the distance between you and the tongue

(Left CTRL) which will snap it to the desired location

Hold (Left CTRL) to grab and move things around

You can feel the weight of whatever you hold and blue smoke will appear gradually turning red and release as the tension increases

The heart button allows you to toggle between three stages


In the bottom-right part of the screen, you can see shortcuts and actions you can perform depending on what you have open

You can turn it on/off in the settings menu

You can see from character point of view

Screen-Space Global Illumination added with 4 settings to choose from.
it provides better shadows in the darker places with very little cost of performance

Floor shadow added with the option to turn it off, if you don't like it


Changes

I was going to remove them after I redo the animations with the new versions but I decided its better to remove them now they were of very low quality and non-compatible with the physics interactions

Look at improvements now they will turn their heads more natural
with four options to look at available
(Auto) (Player) (Character) (None)

Monica, Liss, and Foxy idle animations had little changes allow better physics interactions

Camera panel is now called View panel and there ware other minor UI tweaks

Key rebinding bug (key already in use) not disappearing

Liss tail not bending properly

Foxy legs shading issue


I hope you all like the new additions I've worked hard to get it all done.
Now I'll start working on adding more ways to interact with new toys also add reactions and facial expressions, along with more poses and animations in general.


Comments

Yes, I removed the old versions of Monica and Liss because of the low quality. I will redo those animations in the future with the new characters and add physics on top of them. For the VR mode, there will be a VR mode, I just have to get a headset to test it on.

Vanimate

Yes, I just don't yet have a VR headset to develop it on, but I always had VR on my mind, and as soon as I can get a VR set ill make it work.

Vanimate

I made a DX11 Version, you can find it at the very top of the release post, it should work with it

Vanimate

Hello i am having troubles getting this app started and need some help. kinda new to the computer world as i'm on moblie/console. (sorry i thought i commented on the wrong post. When i go to run it says that dx12 is not supported. iI ran a check and it says that i am running dx12.

Cloudy

can you made in vr

raz

its some scene lost ? i found not the horse fuck girl and fut fuck girl scene?

raz

is it possible to make this vr capable?

I thought -force-dx11would work, anyway no problem I will build DX11 version now wont take much time give me 30 min

Vanimate

Hey there, sorry to bother again, but so far I've been having issues with loading the app, and my research into getting DX12 running properly doesn't seem to be going anywhere. I have tried the "force-dx11" command on a shortcut and the EXE itself and installed the kernell dll file in sys32 as is necessary, but so far the same error is present. Is there anything else I can try to fix this?

Unreal77

Hey Divine Adding many different toys to pick from is part of the plan and If for example, you put a dildo in them, they would start reacting and moving on their own, getting hornier I will try to set up a way to control the character's poses and positions with gestures for example to pull them up or down, and they would get up or lay down, and the majority of the animations to be dynamic with physics and make your own unique experience and not to rely entirely on pre-made animations Body-on-body physics interactions are something I will try to implement, in the next release along with physics penetration. About creating scenes that I don't know yet, I have to experiment and see if it's possible. ill rig the characters inside the engine itself and if I find a way to expose the controls to the player in run time it would be possible.

Vanimate

Looks good. Too little to do in the app now but I am curious what can we as players can do in future versions? Will it be creating scenes? Will it be watching pre-made scenes with camera control? Also will physics include body on body interactions too?

Divine Powerfist


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