Patrons are getting the link to the new build!
-fixed a bug where the build speed multiplier of CPU player was fixed at 1.1->1.4, AI is more responsive
-the differences between the game modes: slow, normal, fast, now are more significant and balanced
-balancing on wrecks resource values and fading time
-fixed a critical bug that was preventing wrecks to be removed from the game, better performance
-CPU players are more efficient at the beginning of the match
-experience has been removed for all probes, better performance
-CPU no more defend objects like debris, megaliths, mining bases, this results in a better behaviour vs enemies
-basic upgrades (speed, health, damage) now are family-based for Taiidan, non-linear gameplay
-extra upgrades now are fleet-based for Turanic Raiders, more close to the general game logic
-more resistence, shields and speed for the Hiigaran Shuttle
-improvements on all Defense Control Towers allow better resistance and effectiveness of nearby covered ships
-general balancing on weapons, especially anti-fighter weapons accuracy have been gratly improved
-now CPU players update their cheat/aid system based on the speed of the game (slow->fast)
-Tumble Burst added as special command/ability for all bombers (hgn, vgr, tai, tur)
-upgrades and research added for the Turanic Bomber
-now the Turanic Ion Array Frigare needs a research for being built
-more fire power and resistence for the Turanic Ion Array Frigate
-more resistence for Turanics fighters and corvettes
-now CPU uses Turanic Junkyard Dogs for capturing objects
-extra RUs added in small maps, this prevents the CPU to become passive when goes out of RUs
Thank you very much, Beghins