SamSuka
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Complex 12 - dev. build 32

Patrons are getting the link for the new build!

-Taiidan Cruiser (new model)
-Turanic Raiders Resource Collector wreck
-explosions debris now slowly fade, battle fields looks more realistic
-fixed a bug where wrecks weren't removed from the battle fields
-several improvements on how fighters and corvettes are affected by the explosion damage and shockwave
-more resistence/HP for heavy battle capital ships
-improvements on cinematic script makes the camere more inside the action
-the game no longer crashes if debris or mining bases are destroyed
-improvements on death tumbling dynamics make ships explode/die better
-more damage for the Hiigaran heavy kinetic turrets
-now the script checks for the race when automatically builds weapon subsystems on captured/transferred ships, avoiding several crashes
-removed unused weapon slots from Taiidan Destroyer and Heavy Cruiser
-now explosion FXs have a different drawn priority, so multiple explosions don't miss elements, better explosion FXs
-all ships and subsystem now use an unique optimized support .hod instead of individual ones, memory saving and better performance
-several improvements on new maps, the UI read the new maps, ground objects now have less light esposition and more definition
-improvements on maps thumbnails, new thumbnail for the map Sunset On Mars
-fixed a bug where Hiigaran collectors, during salvaging operations, get stuck into the Mothership docking bay

Thank You, beghins

Complex 12 - dev. build 32

Comments

the crash game the minidump : <a href="http://www.mediafire.com/file/nzo576vsk9aolnb/12-6-2017_03_26_08_MiniDump.dmp" rel="nofollow noopener" target="_blank">http://www.mediafire.com/file/nzo576vsk9aolnb/12-6-2017_03_26_08_MiniDump.dmp</a>

Hello or good evening, it would be possible to have a little more great game map? (8-7 players) for the next release


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