This is the build that opens the series 13, so it taken a few more time, from now we'll continue with "one-build-per-week" as usually did, in few words:
The "666" bug is fixed so squadrons and strike groups do their job now.
The game stability and performance have been strongly improved, you should have 10-20 FPS more, expecially in late phase game, we worked a lot on this aspect.
The Turanic Raiders have been finally balanced, also some bugs have been fixed.
The Kushan still are a W.I.P., so not playable but the race is implemented, you can see how they will jump in, I think they will be fully playable in a couple months or few more.
Active Patrons are getting the link.
Thank You, Beghins
dev. build 33:
-"666" bug finally fixed, fighters squadrons and strike groups shoot correctly at their targets
-Kushan Interceptor (full implementation)
-now cinematic works for squadrons of fighters and corvettes
-Kushan Assault Frigate (full implementation)
-Kushan Destroyer (full implementation)
-Kushan Ion Cannon Frigate (full implementation)
-added the key "N" (next focus) for the cinematic, the auto zoom is strongly improved and the camera rotation is free
-script update rate lowered, better performance
-fuel management now is controlled by scripts instead of fake subsystems, better performance
-experience script removed from non-combat units, better performance
-the function "SobGroup_SetHardPointHealthCheck" is a performance killer if it points to 0, so it has been fixed in several parts of the code, general performance strongly improved
-new models for the Scaffold Fighter/Corvette/Frigate/Capital facilities
-now the fast game modality is really fast compared to the slow game modality
-more damage and resistence for the Turanic Raiders Carriers
-more damage and resistence for the Turanic Raiders Ion Array Frigates
-more max unit capacity for the Turanic Raiders Carriers, for all game modalities
-Kushan Resource Collector (full implementation)
-the megalith navigation bar now can focus on megaliths even if they change owner
-improvements on UI and tooltips
-Kushan Cloak Generator (full implementation)
-research speed exponent lowered, 0-6->0.5
-Kushan Scout (full implementation)
-added UI colours for the rank icons, so veterans/expert/leader/hero ships are more visible into battles
-improvements on explosion tumbling effect
-Kushan Probe (full implementation)
-fixed a bug where the research points went on negative values after 1000 research points
-less scout demand for cpu players
-Kushan Proximity Sensor (full implementation)
-the player/cpu race now is displayed in the diplomacy screen
-big Capital Ships can dock and hold Mobile Refineries
-secondary objectives, one level more: kill 920 enemy units
-Kushan Scaffold
-Kushan Mothership (full implementation)
-implementation of the race Kushan, basic elements and system integration