SamSuka
Omega Games - My Girlfriend's New Kink
Omega Games - My Girlfriend's New Kink

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Poll: What Do You Think About Version 0.3?

Hey everyone! I’d love to hear your thoughts on the latest Version 0.3 of the game :3

Comments

Thank you so much for the kind words! I'm really happy you're enjoying my game :) At the moment, the path you're mentioning isn't planned for Luna, so she'll remain a femboy character with optional scenes for those who prefer to avoid them :) I'm sure you'll really enjoy the next chapter of the story!

Omega Games

Thank you for the great game and all the work you've done! I wanted to ask: what do you think about the idea of keeping Luna's route, but adding a choice at the beginning to decide whether she is a trap or not? At this stage of development, it doesn’t seem like it would require major changes — mostly just a few image variations where her genitals are visible. In any case, thank you for your work! Wishing you the best of luck with the continued development of the game.

Andrey

It feels like versions 0.1 and 0.2 introduced the characters and overarching story while version 0.3 reveals the antagonist and starts developing the content. That content felt a bit like a collection of unrelated scenes for Alex to race between. Great scenes, but a kind of hectic feel to it. Ending the version with an anticlimatic cockblocking also wasn't super fun to me. You are juggling a lot and I'm enjoying the game even with the hectic feel. Looking forwars to version 0.4 and beyond.

TimmyTips

Thanks so much for the feedback! I totally agree, the story plays a key role in these kinds of visual novels! I have lots of ideas to further develop the relationships and dynamics with the other women, and I can’t wait to show you what I have in store for you in the next update ;)

Omega Games

I'm intrigued. The game's obviously in it's infancy and still technically well put together. I like the idea of knowing how the choices affect points a lot. I've played numerous similar titles and I've been driven away by not being able to keep track. I like the option of 3 paths even more... it's hard to path out and code these properly but it gives the dev and player both a LOT of room to make the decisions on how the relationship develops, and that's key. The relationship always has to take precedence in NTR/NTS enviorns. And there must be multiple opportunities for choices, properly weighted, to back off or go deeper. I love that there are no misspellings and usage errors. I HATE that BBC again is used as the NTR/NTS path. The neto paths are their own trope, BBC is a separate kink. And virtually every title in this genre seems to have adopted that in just the last year or so... it's mind numbing. The story is king. Then the relationship. Then the choices, including the significant punishment for crossing lines. After that the coding and finally the artwork/video. Spoiler: I worked with Bethesda during TES4 and 5. Completely different engine, coding and enviornment. But it was always, ALWAYS about the story regardless of what else was going on. This is my 2 cents, and you'll never hear from me again :D

Kevin Clemmer


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