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EchoGame
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Voice Acting?

With Zeke on our team (professional voice actor), the consideration of getting voice talent involved has come up on several occasions. Would adding voice acting to one of our milestone tiers interest anyone? If so, would you prefer implied voice acting? (ie; grunts, laughter and catchphrases) or full blown reading of the dialogue? Discuss in the comments below, and share your thoughts. We'd love to know! Thank you!

Comments

These guys all bring up good points. I think if there were recordings for every piece of dialogue, it would slow down and maybe even detract from the story. People imagine silent character voices in their own way and reading leaves their character and tone to a bit more interpretation. Especially when it comes to the Narrator, Chase. The point of his first-person view is to be transparent and let the player be that voice. I don't even really think of the characters exactly having a certain-sounding-voice, exactly. I just read without voices. So I'd second the notion of mute-able voices, if any. Still, the use of occasional/minimal/characteristic sounds could be good. I could see Flynn having a growl when he gets mad, but even then that might break the mood and atmosphere of the scenes, especially the very serious ones. I could see these used in more casual scenes, like if Jenna laughs at the carnival. Like a monosyllabic cocky laugh. Maybe you guys could add a little bit of those and see how it fits in a small demo section. I don't know how game dev works! Lolololz Whatever you guys end up doing, I'm sure it'll be great though! I'm excited to see more!

Joseph Goldthorp

Voice acting might be a good idea, but, if it's done, I think there should be an option to turn off/mute the voices. That way, immersion isn't broken for players who prefer to come up with their own voices like Lance mentioned.

Dancing Mad

i do not think the game needs voice acting if you look at how well blackgate is doing without voice acting because at least i think people like to make up there own voices and if some else did it they would be like oh that's how he sounds or she but it is up to you guys i will say this if you do put voice acting in the game make sure to put a option in the game to turn it off for people who do not want it so that way everyone has a choice

Drakenxz1

If you add voice acting (maybe as a milestone, and big maybe - it ain't easy and could slow the game development a lot!), just grunts, laughter, the animal noises they make and other sound effects would be better I think. When I played Solatorobo, every character would have a small vocal catchphrase whenever they started talking or something important happened which added charm to it, but a full voice acting would've made reading the dialogue slow and tedious.

Sign Dhole

I'd suggest that you consider it; because having just finished the demo I'm in awe of the strength of the dialogue and characterisation coming through. You'd need to put a lot of thought into your casting, moreso if you go for the full reading avenue, but it could really do a lot to enhance player immersion. May be worth thinking of whether you do it just for dialogue, or Chase's internal thoughts and monologuing too. At the same time a lot of people would like to put themselves in the protagonist's shoes in a game like this to aid their own sense of immersion themselves so voice acting for Chase might put them off, but who can say? Definitely a lot to think of!

Yeah, we're still juggling the idea around ourselves. Still in the consideration phase!

Howly

I think voice acting would be good. Can't really decide between implied voice acting or full blown reading at this point, though; either or would work, I think.

Shane


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