Uh, whoops.
I had meant for this to be a small test of a scene in Chitinous Carnival, but I had let the scope creep. Alot. I ended up fiddling with graphical effects and rope physics and particle systems. I learned an incredible amount from doing this. Additionally, I've found solutions to multiple animation complexity issues such as deformations, fluid effects, and dynamic randomized bulge animations. However, it was far more work than I should have taken on for a week.
I ended up just making into a standalone game since I put so much work into it. Additionally, I experimented with sound design a bit here. I tried my best to make use of what I could find on Freesound[.]org.
Finally, My Test Subject tier Patreon's can download the project from the attachments on this post. Meanwhile, my research tier Patreon can access a build with all the modes unlocked from the start here: https://qwaxilixard.itch.io/night-crawlers/patreon-access
Edit:
Well this is embarrassing, I put the wrong link here. I have updated my post. Really need to stop posting at 1am.
Dracowolf
2021-08-14 07:38:18 +0000 UTCQuan Zillan
2021-08-14 06:45:06 +0000 UTCDracowolf
2021-08-14 05:58:37 +0000 UTCVinick
2021-08-13 16:36:41 +0000 UTC