A Peak at Progress [21]
Added 2022-01-25 05:37:22 +0000 UTCThe Boring
I've had my hands quite full with laborious refactoring. I made a lot of quick-and-dirty fixes from trying to add scenes for v0.2 and v0.3. So, I've been hunting all those down and tidying up everything before they become development disasters later. Additionally, I'm working to shed off the last of Chitinous Carnival's rigid design.
The entire game basically relied on the few choices you made at the fun house. Unfortunately, this design is impractical for building the rest of the game. Furthermore, it makes dynamically changing scenes a bit error prone. I want scenes to need as little information as possible about each other. Therefore, I have been working on giving CC a small morality system. It'll utilize the moral stat plus two hidden stats. Very simple system, I am not trying to build a Triple-A narrative here.
Things are still quite unstable, but I'm aiming to get the game back into a stable state by the end of the week.
The Less Boring
However, all those above changes meant the old debugger is completely broke. It was a tangled mess when I first made it. There was dozens of edge cases caused by it's poor design. So, I re-did the whole thing. You can see the old design versus the new design in the following images:


As you can see, the new design is much more GUI focused. It is already much easier to use and was way quicker to make. There are still a few things I need to add before it's completed, but it's enough for quickly jumping around the game.
The Juicy Bits

The Parasite System 2.0 is nearing completion. The last things I have to do for it is update the narrative sections to account for it's new API. However, this system now allows for fully animated parasites, multiple infestation, egg mechanics, and removing/adding parasite in different increments. Not only does it save me a ton of drawing, but it allows me greater flexibility in what I can do with parasites.
Closing
I wish I could close this out with the promise of a big update, but I need to do my chores for chitinous carnival. I had to regularly add/fix scene specific issue without having time to address the underlining problems for v0.2 and v0.3. I had to re-write the story sequencer for v0.3 since I had no way to implement mini-games. And, now I'm re-doing the parasite system and morality system as my last set of rewrites. These should be the last major hurdles for the encounters I want to add to CC.
My focus for now is to get CC stabilized before I start adding content. Hopefully I can avoid another v0.3.0 launch π
(I have been waiting all year for this event to come back around.)
Comments
Amazing suggestion!
2022-02-08 17:44:43 +0000 UTCOooh, secret maybe february thingy.
Singe
2022-01-25 22:07:47 +0000 UTCA 3.0 system would either just be "I built a how separate set of scenes" or "I built a convoluted system of swapping images". The biggest trouble would be that interaction as basically isolated bubbles. When I enter one, I basically tell the narrative system to pause until the interaction emits a specific signal. So, image swapping for interactive segments would have to be handled independently from the narrative. There is also a lot of re-drawing involved. Basically, hot swapping visual depictions is a lot more complex of a problem then swapping textual descriptions. Tl;dr: I don't know how to do it, CC wasn't designed for, and it would probably take me a month to figure out.
Quan Zillan
2022-01-25 14:16:21 +0000 UTCCan has external bodily effects in Parasite System 3.0? External bulging (testicles, urethra, tummy), changing skin texture (wet, bumpy), gaping orifices (urethra, anus), maybe even a bit of a TF component and/or external parasites?
Big Gay Monster
2022-01-25 07:25:23 +0000 UTC