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Experimental Build V 1.1.7.0

Greetings, Arms Dealers!

The 1.1.7.0 Experimental patch is ready, and we are excited to release it to you!

As before, the patch introduces new content, several important changes to the game, and several fixes based on your feedback from Steam and Discord.

We continue to expand the world map. This time, it grows eastward to include Russia, China, and Japan. In addition to providing new battlegrounds and markets for your tanks, Russia introduces two new tanks from the Interwar Era: the T18 and T28 tanks. Inspired by the legendary Renault and Vickers designs, these tanks offer you even more options for experimentation and customization.

Additional efforts have been made to revisit country logic. Now, countries will be more eager to modernize their tank fleets with newer designs, raising their expectations for the tanks they are willing to purchase.

Significant changes have been made to the Tank Contract system. We have now introduced a Trade Office mechanic, which serves as a trade representation for your company. You are required to set up a Trade Office in every country where you wish to engage in tank trade. Establishing a Trade Office incurs costs, so careful planning is essential to determine where to expand your company.

Resource holdings are now part of the game. These holdings provide a stable income of a specific resource in exchange for a significant investment. As a player, you can choose to rely on external resource suppliers or reinvest your capital into resource holdings.

The Legal Centre is another addition to the game. Your lawyers are prepared to negotiate favourable conditions for tank contracts and labour unions, provided you have sufficient funds to pay for their services.

Finally, we have introduced War mechanics. With these mechanics in place, wars will span multiple military campaigns, with the possibility of allies joining the conflict. Countries will assemble even larger task forces to wage war, resulting in more intense fighting and, consequently, more frequent resupply contracts.

This patch also includes a significant amount of QoL changes, bug fixes, balancing adjustments, and text corrections. Don’t forget to check the complete patch details below or view the update notes directly in the game.

As we move forward along the roadmap, the WW2 Era update is beginning to take shape. Development is steady and in line with our plans.

We hope you enjoy this update, and as always, please don’t forget to share your thoughts and feedback with us!

FunGI Team

Experimental Build V 1.1.7.0 Experimental Build V 1.1.7.0

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