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Final Fantasy 16 Playthrough Part 5

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Final Fantasy 16 Playthrough Part 5

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Love this breakdown, thank you! ⚡️

Bethany and Ken

We just saw some of this in action during some gameplay we did last night!

Bethany and Ken

Thanks for sharing this with us!

Bethany and Ken

Thank you! 🙏

Bethany and Ken

😂🏃‍♂️😂

Bethany and Ken

DoorDash side quests lol Ken is the best dasher.

Yoshitsune92

Again, not sure how important these tips on fighting with Ifrit are for story difficulty, but I just wanted to leave them here in hopes of preventing (potential) future frustration: 1) You can extend Ifrit’s Wildfire by holding (not just pressing) the circle button. Good to know for evading wide area attacks. 2) Might wanna try taking the game's advice and pull up the menu during an Ifrit fight to take a better look at his combos. You might be getting by for now, but there's a certain moment I'm thinking of that practically demands you have a good handle on them.

JT

2:44:13 Ultima's name is the Latin word for "last", "furthest", or "final". Mythos, the name that Ultima refers to Clive by, is the ancient Greek word for "story", "narrative", "tale", "fiction", or " fantasy". Just learned this info after looking it up. Gotta say, I'm rather pissed at myself for not knowing the implications of these names this far past my first playthrough. I'm such a dumbass.

JT

2:35:46 The greatest thing about this game is that it has no problem switching up from being a fantasy drama to a Shonen anime ass battle sequence. They really do be treating Ifrit's Hellfire in this game like a Spirit Bomb ya'll have no idea.

JT

2:19:20 The brief melody you hear in this moment in what's simply known as Final Fantasy's "Prelude" theme. It's usually the music you hear in the file select menu, as far back as Final Fantasy 1. Should you decide to play more FF titles, this'll be far from the last time you hear it.

JT

Glad ya'll completed the Playthings side quest, and your reactions did not disappoint. It's the one ! symbol mission that managed to stick with me to this day. Feel rather stupid not seeing the outcome in hindsight, but it's what convinced me to consider completing every side quest, even if only just to see the worldbuilding/lore that they had tied to them. P.S. During my ongoing second run of this game, I've just remembered another tip relating to side missions. Side missions with a treasure chest symbol fall into the same level of priority as the + symbol missions, in that they'll give you substantial upgrades.

JT

1:03:29 While it's in front of us, I guess I'll just reiterate what I said about Aerial Blast. You can attack enemies as they're being carried by the whirlwind, as Clive won't take damage from it. As you can see here, it's more meant for dealing damage to the will gauge rather than HP. I personally prefer using Gouge for stagger damage because it's cooldown is much shorter, and it's rather hard to see through (making it harder to avoid incoming attacks from bigger enemies).

JT

Kupka’s Eikon, Titan, is also a long recurring summon in Final Fantasy that’s stuck around since FF3 like the many of the other summons I’ve mentioned thus far. Like Ifrit is to fire and Shiva is to ice, Titan serves as the primary summon for the Earth element. It’s signature move is “Earthen Fury” (sometimes translated as Gaia’s Wrath/Anger of the Land) that deals solid non-elemental damage to enemies on the ground. He usually falls somewhere on the middle of the spectrum in terms of summons’ power, often being stronger than Ifrit, Shiva, and Ramuh but weaker than Odin or Bahamut. His design is based on that of the Titans from Greek myth and is usually portrayed as a large muscular humanoid that either has dark skin or skin that is made entirely of stone. FF16’s design might be my favorite Titan design yet. I’d argue it looks the most intimidating and angry than his many past variations.

JT

53:13 I see ya'll took the opposite approach that I did with these clowns. I just fucking trounced them with Ignition because I figured losing quickly like that would've been more humiliating irl.

JT

Oh man I’m not ready for the feels to be felt again this episode

seels

Ramuh’s Abilities Blind Justice: Clive summons Ramuh’s staff and locks onto enemies with a reticle and sends out balls of lightning. Up to 9 balls can be sent out (when upgraded), which can either be stacked multiple times onto a single enemy or spread out among several targets. These balls can be discharged with a press of the circle button, which will hit the enemies depending on how many times they were targeted during the aiming phase. Upon detonation the balls deal area damage and will damage across all electrified enemies, which will launch and interrupt small foes. This makes this ability particularly great against groups of small enemies, and only okay for big single enemies. The more targets you electrify before detonation, the higher the damage. Thunderstorm: Clive calls down multiple lightning strikes on a single enemy, which will stun them for 8 seconds. You can use this at range but doing it up close with small enemies will hit them with a melee attack, electrocute them, and send them flying back at Clive where you can follow up however you see fit. Not a bad single target attack and can be a good follow up after using Blind Justice. Pile Drive: Clive slams Ramuh’s staff on the ground, creating a field of electricity that will damage and knock back any small enemies in its radius. Doesn’t deal “heavy” damage on its own, but it’s a good way to help alleviate pressure in moments where groups of enemies are closing in on you. It’s also the easiest and best AoE attack has at his disposal for now. Lightning Rod: Clive plants a lightning rod that will generate an electric pulse each time it is struck by either Clive or an enemy, dealing fair HP damage and great stagger damage. This makes it a good weapon against big enemies that have multi hit attacks. But where it really shines is when you pair it with Clive’s own multi hit abilities such as Gouge or Will-o-the-Wykes. While you could let enemies stagger themselves by luring their attacks toward the rod, I find this ability is at its best when you plant the rod immediately after staggering an enemy so you can stack more damage onto your other Eikonic abilities before the enemy recovers. Since the rod counts as a target, you can also use Clive’s magic blasts or Blind Justice to hit the rod. Furthermore, you may also reposition the rod one time during cooldown should an enemy wander too far from it. This is arguably Ramuh’s best ability once you learn how to make the most of its versatility and will only get better down the road. Judgement Bolt: Before dying, Cid gave Clive one of the strongest weapons he will ever have. This massive levinbolt deals incredible damage to HP and will, and activates rather quickly. This does come at a big cost since it’s incredibly expensive to unlock and has a very long cooldown period. Thus, this ability is best used as the LAST attack on a single big staggered enemy, so try to save so it’s available to use when the stagger multiplier is at its highest. But trust me, it’s worth it, so try to get it ASAP. I never took this thing off once I had it. Summary: Ramuh provides Clive with tools that make him better at ranged combat and serve to compliment his other Eikons. Using Blind Justice and Pile Drive is best done near the start battle, as their long knock down effect on small enemies makes it easy to chain follow up attacks/abilities. I personally suggest investing Lightning Rod and Pile Drive the most first and foremost, than replacing Pile Drive with Judgement Bolt when you can. But of course, the choice is yours.

JT


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