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Sneak Peek Images - GT Waterwheel + Concrete Base updates after a lot of problems

Instead of making all waterwheel vfx placeable as an object on their own, I focused on adding the Get Together waterwheel vfx to the concrete base today. This doesn't mean I won't be making versions of the waterwheel versions alone by the way.  

The first thing I tried to do was adding rigs and slots to the concrete base object. Most of the debug objects don't have this option and without, I can't add the vfx of the waterwheel in between it as it needs a _FX_ slot for that. 

So I tried making a clone of another Get Togeter non-debug object which already had the rigs and slots, but although it did work to switch meshes, there was a strange light issue in game which I couldn't fix. So then I tried adding new rigs and slots entries to the debug object by batch exporting and importing them. After a lot of trial and error I finally succeeded to add them and being able to edit them too! This made it possible to add the vfx slot and the vfx code itself by adding a new tuning. After testing in game it didn't worked though, while adding a small deco slot worked perfectly. So another problem that needed to be solved. After sometime I got that problem out of the way too! (Which made me very happy as I learned new things today!)

Then the following 'problem' arrised as the vfx did work in game but was 45ยฐ rotated so it went straight through the concrete base. As I've already rotated a lot of vfx, this wasn't that big of a deal in the end.

Easier, was to add the 4 small deco slots which I've used on the screenshot to place 4 pigeons on. I've also changed the footprint of the entire object, so Sims won't swim through the waterwheel when placed on water surfaces.

To do
Things I still need to do now for this particular object:
- Search for and add more water VFX (ripples/flow).
- Add custom catalog thumbnail (automatic thumbnail don't show vfx like the waterwheel).
- Make it to be placeable on all water surfaces.
- Placeable on terrain so a small stream can flow in between.
- Double check everything so I don't forget things.

Sneak Peek Images - GT Waterwheel + Concrete Base updates after a lot of problems Sneak Peek Images - GT Waterwheel + Concrete Base updates after a lot of problems

Comments

I can't right now as the way it's mapped right now doesn't makes that possible, I've already tried. ;) But if I watch a few tutorials on how to make a texture map for it myself, then everything should be possible and I was already thinking about that myself too. But it will take some extra time I need to spend on watching video tutorials. Though it might will come in handy for other parts of this project too. :)

BakieGaming

Love the object but wondering can you make swatches for the concrete objects, like wood or bamboo?

Ree Barkla

๐Ÿ˜๐Ÿ˜๐Ÿ˜

szanne7000


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