Choose the CSCA to CGMZ porting order!
Added 2021-06-25 17:54:16 +0000 UTCThere are only a handful of CSCA scripts left to port over to MZ, and I figured I would open the order in which they are ported over to my patrons. The scripts with the most votes here will be the order which I port these old scripts into MZ. This does not mean I will only be working on CSCA ports until these are done, as there are also completely new and original MZ plugins that I will work on in between porting these. There is no end date to this poll, and if you would be interested in more than one plugin you can vote for multiple options.
You might also notice Dungeon Tools is missing, this is because it is already being worked on and will be the next CSCA port no matter what is voted on here.
For those of you unfamiliar with my CSCA scripts for VX Ace, here is a short description of what they did:
CSCA Treasure Maps - A script that created a collectable treasure map scene where once the map was collected, a custom image would display which could be a map with an x on it, an image of a location, or anything else you wanted.
CSCA Random Loot - Basically a drop table plugin that allowed you to create pools of items with a weighting of each item in the pool. This helped greatly reduce the amount of eventing needed for random treasure chest loot.
CSCA Currency System - This was a very ambitious plugin that added in multiple currencies, where you could swap to a currency to be used as the main currency (such as if you went from kingdom A with their unique currency to kingdom B with a different unique currency) as well as allowed multiple currencies to be used at the same time (such as a shop that sold items for gold, silver, and copper). This was quite buggy back in the VX Ace days and will likely be a bit challenging to implement in MZ as well just because so much interacts with the currency system, so keep that in mind if voting for this.
CSCA Light Effects - This was a very simple light effects system that basically showed a customizable light graphic on an event's location (with correct comment) with some basic effects such as flicker, hue, size, and more. The MZ version would begin with these simple features only, and not come with all of the more advanced features other existing light effect plugins have.
CSCA Gathering - This was another plugin that basically made eventing such a system trivial. While you mostly could achieve this with eventing, this plugin handled automatic resource node "growth" (think farming a crop where the player could plant it and this plugin would automatically handle changing its graphic depending on which growth stage it was at) as well as requiring certain items in the inventory to harvest nodes (such as a bronze pickaxe for copper but an iron or better pickaxe for mithril). It also automatically handled node respawning after some time. This could all be evented, but would probably be quite tedious to event.
CSCA Fishing - While not a standalone script, the old CSCA Vehicle System came with a way to set up fishing while in the boat or the ship where the player would press a button and depending on region (and their fishing profession if using CSCA Professions now CGMZ Professions), they could catch certain fish. Honestly this was a fun script to make back in the day but I am not sure how many people would use it so I would release it today as a separate plugin from the vehicle system which I have already broken up into different functionality so people are not forced to use everything (I really dislike large plugins that do 50 different things that may not even be related).