[CGMZ] Battle Result Events
Added 2022-06-24 19:20:02 +0000 UTC
Hi all,
Today we have a new Alpha plugin: Battle Result Events! This plugin was voted on in the last poll for June's small plugin. It is a simple plugin that allows you to run a common event after random encounters. It also sets two variables: one for the troop ID that was fought, and one for the battle result (win/loss/escape). The use for this is to allow you to event for win/loss/escape on random battles.
Some uses for this might be to event a reward if a player wins a battle against a specific random encounter, or to have an actor say something if the party escapes after the battle. The possibilities are only limited by what you can think of to event.
This plugin is in ALPHA stage, which means it is not feature complete. I plan to add the following features before it reaches BETA stage:
1) Allow you to be able to lose random encounters without gameover
2) Plugin command to turn functionality on/off
Have any other feature suggestions you'd like to see in this plugin? Leave a comment below or leave your suggestion in the #suggestions channel of my discord!
Happy RPG Making.
Alpha Update 2/24/2023: This plugin has been updated with a parameter which allows you to lose random encounters with no game over. This will let you run event commands after a loss to handle a game over scenario however you want to event it.
Beta Update: Hi all, this plugin is now in the Beta stage! The last item on the list for what would be completed before beta is now ready: a plugin command to turn the battle result events ON/OFF mid-game. This will allow you to have battle result events only for certain areas in your game where you can turn it ON, and then back OFF after the player leaves that area.