SamSuka
Casper Gaming
Casper Gaming

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[CGMZ] Player Movement

Hi all, introducing: [CGMZ] Player Movement!

This plugin gives you more movement options for the player. Below are some major features and how you might use them. Of course, you can also use them in any other way you can think of!

TURN IN PLACE
Normally, to change direction the player needs to move in that direction. However, this might not always be what the player wants. You could design a puzzle such that the player can only solve it by turning in place, such as needing to stand on a certain tile and shoot [CGMZ] Dungeon Tool arrows at different switches. This feature allows the player to turn in place without moving if an additional button is held.

REVERSE MOVEMENT
The player presses up, and moves up. The player presses down, and move down. This is expected, but what if the player was suffering from some kind of confusion on the map screen and you wanted to simulate their confusion? Reverse movement takes the player's inputs and reverses them, so up becomes down, down becomes up, and so on. You might also be able to use this for a map puzzle.

JUMPING
The player comes up to a small pit with a treasure chest on the other side, by default they would need to give up. Not so with the ability to jump! By allowing your player to jump, they will be able to traverse more areas and it can also be used to split up the monotonous feeling of holding the forward button through dungeons. Here is a gif of jumping in action:

There are also region restrictions, so you can create invisible walls with regions that prevent the player from walking somewhere.

Since this plugin is still in Alpha, there are quite a lot of features that will be added in over time. These include:

Want additional features not already present/listed above? Make suggestions in the comments below or in the #suggestions channel of the Casper Gaming Discord!

Happy RPG Making!


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