I remade the character deformation and skin textures
Since the first version was so different from the character in the movie, I made a new version.
This version should now look closer to the character from the movie.
Fixed an issue where hair could not be saved and loaded using CUAManager
Motoko Kusanagi SET 1 Contains
Appearance - (Morph,Textures)
Clothing - (Eyebrow , Tank Top , Jacket , Pants , Shoes , Clothing Support SIM)
Assets - (Hair , Gun)
Please unzip the entire ZIP to the game root directory, Then load the sample scene inside
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Hair is an asset file, it supports physics and collision, you need to use the CUAManager plugin to save all the assets in the scene as a preset, then load this preset in the scene where you want to use this character

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You can use UnityAssetVamifier to adjust the display of Assets
Eyes reflection and shadow is here
https://hub.virtamate.com/resources/eyes-reflection-and-shadow-male-female-futa.19237/
The picture used the content I posted before
The skin texture in the picture I used Body Normals (Thin)
https://www.patreon.com/posts/body-normals-6-0-79231859
Long fingernails
https://www.patreon.com/posts/long-fingernails-79443528
Next SET 2-----------------------------------------------
