Just want to give everyone a progress update. The basis of our moods system has been implemented, and each monster has its own moods cycle configed. It didn't turn out as fun as I wish, however I am prepared to make design adjustment, as the original design didn't fulfill the following two aspects:
I am going to modify the system to be less action restrictive. Instead of not being able to do bonding or missions while under certain moods, we would have:
I also want to give you guys a heads up that in order for the moods system to function as intended, it would involve improving UI pop up, items, crafting feature, skin system for crafting feature, benefits of each monster, as well as modification of Intelligence and Train features. I will be starting with the last item (the modification of Intel and Train). An auto-save function is also in planning. Although not likely I will be able to finish all the tasks listed, I aim to release the next update during the second week of June.
fly high, like few can
2019-05-27 08:51:34 +0000 UTCKontra
2019-05-26 14:09:05 +0000 UTCDavid
2019-05-26 06:44:38 +0000 UTCSleepnir
2019-05-25 19:29:54 +0000 UTCNonoplayer
2019-05-25 11:42:08 +0000 UTCKontra
2019-05-25 11:19:40 +0000 UTC