SamSuka
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24 hour preview - The World Design of Dark Souls | Boss Keys

Hello!

Long time no see. My life continues to be a bit crazy (now in my new house, awesome girl I was dating is now my girlfriend, etc). But I've been working on this in every spare minute I've had.

It takes the analytical concepts of my Zelda dungeon work, and applies it to the world of Dark Souls. We'll be talking branching paths, non-linearity, fast travel, direction, difficulty curves, the lot. 

There's even graphs!

Lemme know what you reckon, and if all's good it will be available to the world tomorrow.

Oh, and if you don't follow me on Twitter, here's the announcement pic I made:

I'll be here all this week with your Patreon rewards. And I want to get some more bonus content out to y'all soon. If you've got anything you'd specifically like, lemme know.

Mark

24 hour preview - The World Design of Dark Souls | Boss Keys

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