SamSuka
GameMakersToolkit
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Taking Notes

The iPad and Apple Pencil have been a god send for Boss Keys. Every time I play a dungeon I put a map up on the screen and then doodle on notes, locations of keys, doors, items, and mechanisms. 

At the end I make a little diagram to show the layout of the dungeon. It's a new thing I've come up with, and I'll explain it fully in the Oracle episode. It's a handy, objective way of comparing dungeon complexity from dungeon to dungeon, game to game. And for visualising how a dungeon is put together.  

The app is Paper, by the way, and yeah I'll release these notes at some point. 

Taking Notes

Comments

Nice build! As for the 3DS - there must be more than just ALBW that you're interested in? It's got a fab library! Kid Icarus, Mario 3D Land, Pullblox, BoxBoy, Fire Emblem Awakening, Ace Attorney. Lots of good stuff :D

Game Maker's Toolkit

Spirit Trucks, lol

Matthew Wilmsmeyer

Well, I guess you can save a big part of the process when you get to Phantom Hourglass/Spirit Trucks ! XD

Pabloo

I also use the Ipad pro for taking notes (especially when I was playing the witness). I mostly use procreate but I will now check Paper as well. I also made my own apple pencil accessory with my 3D printer :-). Check it out at <a href="http://www.thingiverse.com/thing:1698937" rel="nofollow noopener" target="_blank">http://www.thingiverse.com/thing:1698937</a> By the way Mark, would you buy a nintendo 2ds or 3ds at this point in it's lifecycle, just to play "zelda, a link between worlds"? I have been in doubt of doing this, because I really want to play that game, but it seems kinda nuts to spend that much money to just play one game?

I got an iPad Pro 9,7" earlier this summer and it has been great.

Bjorn 'John Caboose' Johansson

Amen brother!

I haven't! But it looks intriguing - cheers, I'll dig into that at some point

Game Maker's Toolkit

Have you seen Rune Skovbo Johansen's tool PuzzleGraph for visualizing puzzle/level state space? <a href="http://www.gamasutra.com/blogs/RuneSkovboJohansen/20160406/269732/Working_with_puzzle_design_through_state_space_visualization.php" rel="nofollow noopener" target="_blank">http://www.gamasutra.com/blogs/RuneSkovboJohansen/20160406/269732/Working_with_puzzle_design_through_state_space_visualization.php</a>


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