SamSuka
GameMakersToolkit
GameMakersToolkit

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Why we remember Bioshock's Fort Frolic | GMTK

I completely forgot to actually post this as a paid Patreon article! Y'all almost got a freebie ;)

Thanks for the nice comments on the analytics post. I want to do more behind the scenes type stuff. I very much appreciate your support so want to bring you behind the curtain as much as possible. 

What's up next? I've finished the script for Boss Keys on Wind Waker so will work on that soon. Then I really want to get this Nintendo post done. I'm gonna get you all to take a look at the script on that one before I record. 

Why we remember Bioshock's Fort Frolic | GMTK

Comments

I love your work on boss keys. The creation of the dungeon layout and animation/transitions in the videos must take forever! Watching it you can feel the amount of work going into it

OSW Review

This run of Boss Keys is definitely focused on the dungeons. And yes, you're right, this game is definitely more interested in the over world stuff. I hope to talk about zelda design in general, and perhaps their overworlds, in the future.

Game Maker's Toolkit

Will boss keys be exclusively on Zelda dungeons? Because I feel wind waker specifically has more open world design in mind and it'd be a tragedy for you to not talk about Zelda games as a whole I guess what I'm asking is will you come back to other aspects of Zelda games later you think?

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