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saturday mini update

so yesterday we saw the trippy forms of zap and andy, today it's the rest of the denizens of the motel's turn.

the first one i worked on was gary, the sorcerer turned into a car by a demon mechanic.

andy sees him like this 

since they met ,Gary has tried to kiss up to andy since he's a demon and he thinks he can gain his favors and maybe get out of his predicament. as a result andy doesn't really see the talking car as much more than a rideable brown noser.

zap sees Gary like this instead:

he thinks gary is stern and unapproachable, but only because he has  suffered so much in hell. Maybe with the right approach he'll be able to reach to him and eventually have him open up a bit.

then we have the hellnaut

andy's vision of him is pretty straightforward:


as he is ,he's nothing more than a walking target in hell, ready for any demon to pick on him and take advantage of his vulnerability.

zap instead sees him like this:

ultimately, a vision kind of similar to andy's. Zap sees him too in imminent danger and with only a flimsy protection that shields him from a completely unhabitable situation.

the shaman was kind of complicated, andy doesn't trust him and thinks the man sees himself as way more intelligent and resoruceful than he truly is.

so initially i went with a quack doctor design

but eh, aside from being kind of lame as a design i thought that "quack doctor" isn't exactly a universal concept and more of a term exclusive to english speakers, so we ended up scrapping the idea

we wanted to accentuate the fact that andy doesn't trust him, so we went with a sleazy rat with some stereotypical villain mixed in for good measure

but again, if the player saw this scene after waking up from the dream, they would immediately assume the shaman is actually some kind of psycho and would try to stop him - wich would be kind of credible given the boys are under a psychotropic drug and are prone to freak out, but the player wouldn't know that this is just an hallucination caused by andy's apprehension for his friend.

in the end we kept his design and scrapped zap's head and the toxic waste barrel having him just sitting there being all shifty.

zap's perception of the shaman is way more straightforward:

he actually finds him very attractive, and his mind starts wandering off in the realms of fantasy..

sorry if the animations look a bit wobbly, but i'm kind of tired today for some reason, i'll fix them soon enough!

anyways, that's all i've got to show you peeps, see you next time with more updates!


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